Torque3D/Templates/BaseGame/game/tools/assetBrowser/scripts/newAsset.cs

663 lines
No EOL
20 KiB
C#

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
function CreateAssetButton::onClick(%this)
{
AddNewAssetPopup.showPopup(Canvas);
}
function AssetBrowser_newAsset::onWake(%this)
{
NewAssetModuleList.refresh();
//NewComponentParentClass.setText("Component");
}
function AssetBrowser_newAssetWindow::onClose(%this)
{
NewAssetPropertiesInspector.clearFields();
Canvas.popDialog(AssetBrowser_newAsset);
}
function NewAssetTypeList::onWake(%this)
{
%this.refresh();
}
function NewAssetTypeList::refresh(%this)
{
%this.clear();
//TODO: make this more automated
//%this.add("GameObject", 0);
%this.add("Component", 0);
%this.add("Image", 1);
%this.add("Material", 2);
%this.add("Shape", 3);
%this.add("Sound", 4);
%this.add("State Machine", 5);
}
function NewAssetTypeList::onSelected(%this)
{
%assetType = %this.getText();
if(%assetType $= "Component")
{
NewComponentAssetSettings.hidden = false;
}
}
function NewAssetModuleBtn::onClick(%this)
{
Canvas.pushDialog(AssetBrowser_AddModule);
AssetBrowser_addModuleWindow.selectWindow();
}
function AssetBrowser::setupCreateNewAsset(%this, %assetType, %moduleName)
{
Canvas.pushDialog(AssetBrowser_newAsset);
AssetBrowser_newAssetWindow.text = "New" SPC %assetType SPC "Asset";
NewAssetPropertiesInspector.clear();
NewAssetModuleList.setText(%moduleName);
//get rid of the old one if we had one.
if(isObject(%this.newAssetSettings))
%this.newAssetSettings.delete();
%this.newAssetSettings = new ScriptObject();
%this.newAssetSettings.assetType = %assetType;
%this.newAssetSettings.moduleName = %moduleName;
%shortAssetTypeName = strreplace(%assetType, "Asset", "");
NewAssetPropertiesInspector.startGroup("General");
NewAssetPropertiesInspector.addField("assetName", "New Asset Name", "String", "Name of the new asset", "New" @ %shortAssetTypeName, "", %this.newAssetSettings);
//NewAssetPropertiesInspector.addField("AssetType", "New Asset Type", "List", "Type of the new asset", %assetType, "Component,Image,Material,Shape,Sound,State Machine", %newAssetSettings);
NewAssetPropertiesInspector.addField("friendlyName", "Friendly Name", "String", "Human-readable name of new asset", "", "", %this.newAssetSettings);
NewAssetPropertiesInspector.addField("description", "Description", "Command", "Description of the new asset", "", "", %this.newAssetSettings);
NewAssetPropertiesInspector.endGroup();
if(%assetType $= "ComponentAsset")
{
NewAssetPropertiesInspector.startGroup("Components");
NewAssetPropertiesInspector.addField("parentClass", "New Asset Parent Class", "String", "Name of the new asset's parent class", "Component", "", %this.newAssetSettings);
NewAssetPropertiesInspector.addField("componentGroup", "Component Group", "String", "Name of the group of components this component asset belongs to", "", "", %this.newAssetSettings);
//NewAssetPropertiesInspector.addField("componentName", "Component Name", "String", "Name of the new component", "", "", %this.newAssetSettings);
NewAssetPropertiesInspector.endGroup();
}
else if(%assetType $= "LevelAsset")
{
NewAssetPropertiesInspector.startGroup("Level");
NewAssetPropertiesInspector.addField("levelPreviewImage", "LevePreviewImage", "Image", "Preview Image for the level", "", "", %this.newAssetSettings);
NewAssetPropertiesInspector.endGroup();
}
else if(%assetType $= "ScriptAsset")
{
NewAssetPropertiesInspector.startGroup("Script");
NewAssetPropertiesInspector.addField("isServerScript", "Is Server Script", "bool", "Is this script used on the server?", "1", "", %this.newAssetSettings);
NewAssetPropertiesInspector.endGroup();
}
/*else if(%assetType $= "ShapeAnimationAsset")
{
NewAssetPropertiesInspector.startGroup("Animation");
NewAssetPropertiesInspector.addField("sourceFile", "Source File", "filename", "Source file this animation will pull from", "", "", %this.newAssetSettings);
NewAssetPropertiesInspector.addField("animationName", "Animation Name", "string", "Name of the animation clip when used in a shape", "", "", %this.newAssetSettings);
NewAssetPropertiesInspector.addField("startFrame", "Starting Frame", "int", "Source file this animation will pull from", "", "", %this.newAssetSettings);
NewAssetPropertiesInspector.addField("endFrame", "Ending Frame", "int", "Source file this animation will pull from", "", "", %this.newAssetSettings);
NewAssetPropertiesInspector.addField("padRotation", "Pad Rotations", "bool", "Source file this animation will pull from", "0", "", %this.newAssetSettings);
NewAssetPropertiesInspector.addField("padTransforms", "Pad Transforms", "bool", "Source file this animation will pull from", "0", "", %this.newAssetSettings);
NewAssetPropertiesInspector.endGroup();
}*/
return;
if(%moduleName $= "")
{
Canvas.pushDialog(AssetBrowser_selectModule);
}
else
{
AssetBrowser.SelectedModule = %moduleName;
if(%assetType $= "MaterialAsset")
{
createNewMaterialAsset("NewMaterial", %moduleName);
}
else if(%assetType $= "StateMachineAsset")
{
createNewStateMachineAsset("NewStateMachine", %moduleName);
}
else if(%assetType $= "ScriptAsset")
{
createNewScriptAsset("NewScriptAsset", %moduleName);
}
}
}
//We do a quick validation that mandatory fields are filled in before passing along to the asset-type specific function
function CreateNewAsset()
{
%assetName = AssetBrowser.newAssetSettings.assetName;
if(%assetName $= "")
{
MessageBoxOK( "Error", "Attempted to make a new asset with no name!");
return;
}
//get the selected module data
%moduleName = NewAssetModuleList.getText();
if(%moduleName $= "")
{
MessageBoxOK( "Error", "Attempted to make a new asset with no module!");
return;
}
AssetBrowser.newAssetSettings.moduleName = %moduleName;
%assetType = AssetBrowser.newAssetSettings.assetType;
if(%assetType $= "")
{
MessageBoxOK( "Error", "Attempted to make a new asset with no type!");
return;
}
if(%assetType $= "ComponentAsset")
{
//Canvas.popDialog(AssetBrowser_newComponentAsset);
//AssetBrowser_newComponentAsset-->AssetBrowserModuleList.setText(AssetBrowser.selectedModule);
%assetFilePath = createNewComponentAsset(%assetName, %path);
}
else if(%assetType $= "MaterialAsset")
{
%assetFilePath = createNewMaterialAsset();
}
else if(%assetType $= "StateMachineAsset")
{
%assetFilePath = createNewStateMachineAsset();
}
else if(%assetType $= "GUIAsset")
{
%assetFilePath = createNewGUIAsset();
}
else if(%assetType $= "LevelAsset")
{
%assetFilePath = createNewLevelAsset();
}
else if(%assetType $= "ScriptAsset")
{
%assetFilePath = createNewScriptAsset();
}
else if(%assetType $= "ShapeAnimationAsset")
{
%assetFilePath = createShapeAnimationAsset();
}
Canvas.popDialog(AssetBrowser_newAsset);
//Load it
%moduleDef = ModuleDatabase.findModule(%moduleName,1);
AssetDatabase.addDeclaredAsset(%moduleDef, %assetFilePath);
AssetBrowser.loadFilters();
}
function createNewComponentAsset()
{
%moduleName = AssetBrowser.newAssetSettings.moduleName;
%modulePath = "data/" @ %moduleName;
%assetName = AssetBrowser.newAssetSettings.assetName;
%tamlpath = %modulePath @ "/components/" @ %assetName @ ".asset.taml";
%scriptPath = %modulePath @ "/components/" @ %assetName @ ".cs";
%asset = new ComponentAsset()
{
AssetName = %assetName;
versionId = 1;
componentName = %assetName;
componentClass = AssetBrowser.newAssetSettings.parentClass;
friendlyName = AssetBrowser.newAssetSettings.friendlyName;
componentType = AssetBrowser.newAssetSettings.componentGroup;
description = AssetBrowser.newAssetSettings.description;
scriptFile = %scriptPath;
};
TamlWrite(%asset, %tamlpath);
%file = new FileObject();
if(%file.openForWrite(%scriptPath))
{
//TODO: enable ability to auto-embed a header for copyright or whatnot
%file.writeline("//onAdd is called when the component is created and then added to it's owner entity.\n");
%file.writeline("//You would also add any script-defined component fields via addComponentField().\n");
%file.writeline("function " @ %assetName @ "::onAdd(%this)\n{\n\n}\n");
%file.writeline("//onAdd is called when the component is removed and deleted from it's owner entity.");
%file.writeline("function " @ %assetName @ "::onRemove(%this)\n{\n\n}\n");
%file.writeline("//onClientConnect is called any time a new client connects to the server.");
%file.writeline("function " @ %assetName @ "::onClientConnect(%this, %client)\n{\n\n}\n");
%file.writeline("//onClientDisconnect is called any time a client disconnects from the server.");
%file.writeline("function " @ %assetName @ "::onClientDisonnect(%this, %client)\n{\n\n}\n");
%file.writeline("//update is called when the component does an update tick.\n");
%file.writeline("function " @ %assetName @ "::Update(%this)\n{\n\n}\n");
%file.close();
}
Canvas.popDialog(AssetBrowser_newComponentAsset);
%moduleDef = ModuleDatabase.findModule(%moduleName, 1);
AssetDatabase.addDeclaredAsset(%moduleDef, %tamlpath);
AssetBrowser.loadFilters();
%treeItemId = AssetBrowserFilterTree.findItemByName(%moduleName);
%smItem = AssetBrowserFilterTree.findChildItemByName(%treeItemId, "Components");
AssetBrowserFilterTree.onSelect(%smItem);
return %tamlpath;
}
function createNewMaterialAsset()
{
%assetName = AssetBrowser.newAssetSettings.assetName;
%moduleName = AssetBrowser.newAssetSettings.moduleName;
%modulePath = "data/" @ %moduleName;
%tamlpath = %modulePath @ "/materials/" @ %assetName @ ".asset.taml";
%sgfPath = %modulePath @ "/materials/" @ %assetName @ ".sgf";
%asset = new MaterialAsset()
{
AssetName = %assetName;
versionId = 1;
shaderData = "";
shaderGraph = %sgfPath;
};
TamlWrite(%asset, %tamlpath);
%moduleDef = ModuleDatabase.findModule(%moduleName, 1);
AssetDatabase.addDeclaredAsset(%moduleDef, %tamlpath);
AssetBrowser.loadFilters();
%treeItemId = AssetBrowserFilterTree.findItemByName(%moduleName);
%smItem = AssetBrowserFilterTree.findChildItemByName(%treeItemId, "Materials");
AssetBrowserFilterTree.onSelect(%smItem);
return %tamlpath;
}
function createNewScriptAsset()
{
%moduleName = AssetBrowser.newAssetSettings.moduleName;
%modulePath = "data/" @ %moduleName;
%assetName = AssetBrowser.newAssetSettings.assetName;
%tamlpath = %modulePath @ "/scripts/" @ %assetName @ ".asset.taml";
%scriptPath = %modulePath @ "/scripts/" @ %assetName @ ".cs";
%asset = new ScriptAsset()
{
AssetName = %assetName;
versionId = 1;
scriptFilePath = %scriptPath;
};
TamlWrite(%asset, %tamlpath);
%moduleDef = ModuleDatabase.findModule(%moduleName, 1);
AssetDatabase.addDeclaredAsset(%moduleDef, %tamlpath);
AssetBrowser.loadFilters();
%treeItemId = AssetBrowserFilterTree.findItemByName(%moduleName);
%smItem = AssetBrowserFilterTree.findChildItemByName(%treeItemId, "Scripts");
AssetBrowserFilterTree.onSelect(%smItem);
%file = new FileObject();
if(%file.openForWrite(%scriptPath))
{
%file.close();
}
return %tamlpath;
}
function createNewStateMachineAsset()
{
%assetName = AssetBrowser.newAssetSettings.assetName;
%assetQuery = new AssetQuery();
%matchingAssetCount = AssetDatabase.findAssetName(%assetQuery, %assetName);
%i=1;
while(%matchingAssetCount > 0)
{
%newAssetName = %assetName @ %i;
%i++;
%matchingAssetCount = AssetDatabase.findAssetName(%assetQuery, %newAssetName);
}
%assetName = %newAssetName;
%assetQuery.delete();
%tamlpath = "data/" @ %moduleName @ "/stateMachines/" @ %assetName @ ".asset.taml";
%smFilePath = "data/" @ %moduleName @ "/stateMachines/" @ %assetName @ ".xml";
%asset = new StateMachineAsset()
{
AssetName = %assetName;
versionId = 1;
stateMachineFile = %smFilePath;
};
%xmlDoc = new SimXMLDocument();
%xmlDoc.saveFile(%smFilePath);
%xmlDoc.delete();
TamlWrite(%asset, %tamlpath);
//Now write our XML file
%xmlFile = new FileObject();
%xmlFile.openForWrite(%smFilePath);
%xmlFile.writeLine("<StateMachine>");
%xmlFile.writeLine("</StateMachine>");
%xmlFile.close();
%moduleDef = ModuleDatabase.findModule(%moduleName, 1);
AssetDatabase.addDeclaredAsset(%moduleDef, %tamlpath);
AssetBrowser.loadFilters();
%treeItemId = AssetBrowserFilterTree.findItemByName(%moduleName);
%smItem = AssetBrowserFilterTree.findChildItemByName(%treeItemId, "StateMachines");
AssetBrowserFilterTree.onSelect(%smItem);
return %tamlpath;
}
function createNewGUIAsset()
{
%moduleName = AssetBrowser.newAssetSettings.moduleName;
%modulePath = "data/" @ %moduleName;
%assetName = AssetBrowser.newAssetSettings.assetName;
%tamlpath = %modulePath @ "/GUIs/" @ %assetName @ ".asset.taml";
%guipath = %modulePath @ "/GUIs/" @ %assetName @ ".gui";
%scriptPath = %modulePath @ "/GUIs/" @ %assetName @ ".cs";
%asset = new GUIAsset()
{
AssetName = %assetName;
versionId = 1;
scriptFilePath = %scriptPath;
guiFilePath = %guipath;
};
TamlWrite(%asset, %tamlpath);
%file = new FileObject();
if(%file.openForWrite(%guipath))
{
%file.writeline("//--- OBJECT WRITE BEGIN ---");
%file.writeline("%guiContent = new GuiControl(" @ %assetName @ ") {");
%file.writeline(" position = \"0 0\";");
%file.writeline(" extent = \"100 100\";");
%file.writeline("};");
%file.writeline("//--- OBJECT WRITE END ---");
%file.close();
}
if(%file.openForWrite(%scriptPath))
{
%file.writeline("function " @ %assetName @ "::onWake(%this)\n{\n\n}\n");
%file.writeline("function " @ %assetName @ "::onSleep(%this)\n{\n\n}\n");
%file.close();
}
//load the gui
exec(%guipath);
exec(%scriptPath);
%moduleDef = ModuleDatabase.findModule(%moduleName, 1);
AssetDatabase.addDeclaredAsset(%moduleDef, %tamlpath);
AssetBrowser.loadFilters();
%treeItemId = AssetBrowserFilterTree.findItemByName(%moduleName);
%smItem = AssetBrowserFilterTree.findChildItemByName(%treeItemId, "GUIs");
AssetBrowserFilterTree.onSelect(%smItem);
return %tamlpath;
}
function createNewLevelAsset()
{
%moduleName = AssetBrowser.newAssetSettings.moduleName;
%modulePath = "data/" @ %moduleName;
%assetName = AssetBrowser.newAssetSettings.assetName;
%tamlpath = %modulePath @ "/levels/" @ %assetName @ ".asset.taml";
%levelPath = %modulePath @ "/levels/" @ %assetName @ ".mis";
%asset = new LevelAsset()
{
AssetName = %assetName;
versionId = 1;
LevelFile = %levelPath;
LevelDescription = AssetBrowser.newAssetSettings.levelDescription;
PreviewImage = AssetBrowser.newAssetSettings.levelPreviewImage;
};
TamlWrite(%asset, %tamlpath);
if(!pathCopy("tools/levels/BlankRoom.mis", %levelPath, false))
{
echo("Unable to copy template level file!");
}
%moduleDef = ModuleDatabase.findModule(%moduleName, 1);
AssetDatabase.addDeclaredAsset(%moduleDef, %tamlpath);
AssetBrowser.loadFilters();
%treeItemId = AssetBrowserFilterTree.findItemByName(%moduleName);
%smItem = AssetBrowserFilterTree.findChildItemByName(%treeItemId, "Levels");
AssetBrowserFilterTree.onSelect(%smItem);
return %tamlpath;
}
function createNewShapeAnimationAsset()
{
%dlg = new OpenFileDialog()
{
Filters = "Animation Files(*.dae, *.cached.dts)|*.dae;*.cached.dts";
DefaultPath = $Pref::WorldEditor::LastPath;
DefaultFile = "";
ChangePath = false;
OverwritePrompt = true;
forceRelativePath = false;
//MultipleFiles = true;
};
%ret = %dlg.Execute();
if ( %ret )
{
$Pref::WorldEditor::LastPath = filePath( %dlg.FileName );
%fullPath = %dlg.FileName;
}
%dlg.delete();
if ( !%ret )
return;
/*%moduleName = AssetBrowser.newAssetSettings.moduleName;
%modulePath = "data/" @ %moduleName;
%assetName = AssetBrowser.newAssetSettings.assetName;
%tamlpath = %modulePath @ "/levels/" @ %assetName @ ".asset.taml";
%levelPath = %modulePath @ "/levels/" @ %assetName @ ".mis";
%asset = new ShapeAnimationAsset()
{
AssetName = %assetName;
versionId = 1;
LevelFile = %levelPath;
LevelDescription = AssetBrowser.newAssetSettings.levelDescription;
PreviewImage = AssetBrowser.newAssetSettings.levelPreviewImage;
};
TamlWrite(%asset, %tamlpath);
if(!pathCopy("tools/levels/BlankRoom.mis", %levelPath, false))
{
echo("Unable to copy template level file!");
}
%moduleDef = ModuleDatabase.findModule(%moduleName, 1);
AssetDatabase.addDeclaredAsset(%moduleDef, %tamlpath);
AssetBrowser.loadFilters();
%treeItemId = AssetBrowserFilterTree.findItemByName(%moduleName);
%smItem = AssetBrowserFilterTree.findChildItemByName(%treeItemId, "Levels");
AssetBrowserFilterTree.onSelect(%smItem);
return %tamlpath;*/
}
function ParentComponentList::onWake(%this)
{
%this.refresh();
}
function ParentComponentList::refresh(%this)
{
%this.clear();
%assetQuery = new AssetQuery();
if(!AssetDatabase.findAssetType(%assetQuery, "ComponentAsset"))
return; //if we didn't find ANY, just exit
// Find all the types.
%count = %assetQuery.getCount();
/*%categories = "";
for (%i = 0; %i < %count; %i++)
{
%assetId = %assetQuery.getAsset(%i);
%componentAsset = AssetDatabase.acquireAsset(%assetId);
%componentName = %componentAsset.componentName;
if(%componentName $= "")
%componentName = %componentAsset.componentClass;
%this.add(%componentName, %i);
}*/
%categories = "";
for (%i = 0; %i < %count; %i++)
{
%assetId = %assetQuery.getAsset(%i);
%componentAsset = AssetDatabase.acquireAsset(%assetId);
%componentClass = %componentAsset.componentClass;
if (!isInList(%componentClass, %categories))
%categories = %categories TAB %componentClass;
}
%categories = trim(%categories);
%index = 0;
%categoryCount = getFieldCount(%categories);
for (%i = 0; %i < %categoryCount; %i++)
{
%category = getField(%categories, %i);
%this.addCategory(%category);
for (%j = 0; %j < %count; %j++)
{
%assetId = %assetQuery.getAsset(%j);
%componentAsset = AssetDatabase.acquireAsset(%assetId);
%componentName = %componentAsset.componentName;
%componentClass = %componentAsset.componentClass;
if (%componentClass $= %category)
{
if(%componentName !$= "")
%this.add(" "@%componentName, %i);
}
}
}
}
//----------------------------------------------------------
// Game Object creation
//----------------------------------------------------------
function EWorldEditor::createGameObject( %this )
{
GameObjectCreatorObjectName.text = "";
%activeSelection = %this.getActiveSelection();
if( %activeSelection.getCount() == 0 )
return;
GameObjectCreator.selectedEntity = %activeSelection.getObject( 0 );
Canvas.pushDialog(GameObjectCreator);
}