Torque3D/Engine/source/gfx/gl/gfxGLVertexAttribLocation.h

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C++

#ifndef GFX_GL_VERTEX_ATTRIB_LOCATION_H
#define GFX_GL_VERTEX_ATTRIB_LOCATION_H
namespace Torque
{
enum GL_AttributeLocation
{
GL_VertexAttrib_Position = 0,
GL_VertexAttrib_Normal,
GL_VertexAttrib_Color,
GL_VertexAttrib_Tangent,
GL_VertexAttrib_TangentW,
GL_VertexAttrib_Binormal,
GL_VertexAttrib_TexCoord0,
GL_VertexAttrib_TexCoord1,
GL_VertexAttrib_TexCoord2,
GL_VertexAttrib_TexCoord3,
GL_VertexAttrib_TexCoord4,
GL_VertexAttrib_TexCoord5,
GL_VertexAttrib_TexCoord6,
GL_VertexAttrib_TexCoord7,
GL_VertexAttrib_TexCoord8,
GL_VertexAttrib_TexCoord9,
GL_VertexAttrib_COUNT,
GL_VertexAttrib_LAST = GL_VertexAttrib_TexCoord9,
GL_VertexAttrib_BlendWeight0 = GL_VertexAttrib_TexCoord6,
GL_VertexAttrib_BlendIndex0 = GL_VertexAttrib_TexCoord2,
};
}
#endif //GFX_GL_VERTEX_ATTRIB_LOCATION_H