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33 lines
No EOL
917 B
C++
33 lines
No EOL
917 B
C++
#ifndef GFX_GL_VERTEX_ATTRIB_LOCATION_H
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#define GFX_GL_VERTEX_ATTRIB_LOCATION_H
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namespace Torque
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{
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enum GL_AttributeLocation
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{
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GL_VertexAttrib_Position = 0,
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GL_VertexAttrib_Normal,
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GL_VertexAttrib_Color,
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GL_VertexAttrib_Tangent,
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GL_VertexAttrib_TangentW,
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GL_VertexAttrib_Binormal,
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GL_VertexAttrib_TexCoord0,
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GL_VertexAttrib_TexCoord1,
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GL_VertexAttrib_TexCoord2,
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GL_VertexAttrib_TexCoord3,
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GL_VertexAttrib_TexCoord4,
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GL_VertexAttrib_TexCoord5,
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GL_VertexAttrib_TexCoord6,
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GL_VertexAttrib_TexCoord7,
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GL_VertexAttrib_TexCoord8,
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GL_VertexAttrib_TexCoord9,
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GL_VertexAttrib_COUNT,
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GL_VertexAttrib_LAST = GL_VertexAttrib_TexCoord9,
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GL_VertexAttrib_BlendWeight0 = GL_VertexAttrib_TexCoord6,
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GL_VertexAttrib_BlendIndex0 = GL_VertexAttrib_TexCoord2,
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};
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}
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#endif //GFX_GL_VERTEX_ATTRIB_LOCATION_H
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