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Moved the addSourceDirectory for physics/Bullet into the Engine/Source/CMakeLists.txt file that way it can actually appear where we expect it to in the solution explorer.
37 lines
1 KiB
C++
37 lines
1 KiB
C++
#ifndef PHYSICS_CLIENT_TCP_H
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#define PHYSICS_CLIENT_TCP_H
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#include "PhysicsDirect.h"
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#include "PhysicsCommandProcessorInterface.h"
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class TcpNetworkedPhysicsProcessor : public PhysicsCommandProcessorInterface
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{
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struct TcpNetworkedInternalData* m_data;
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public:
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TcpNetworkedPhysicsProcessor(const char* hostName, int port);
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virtual ~TcpNetworkedPhysicsProcessor();
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virtual bool connect();
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virtual void disconnect();
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virtual bool isConnected() const;
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virtual bool processCommand(const struct SharedMemoryCommand& clientCmd, struct SharedMemoryStatus& serverStatusOut, char* bufferServerToClient, int bufferSizeInBytes);
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virtual bool receiveStatus(struct SharedMemoryStatus& serverStatusOut, char* bufferServerToClient, int bufferSizeInBytes);
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virtual void renderScene(int renderFlags);
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virtual void physicsDebugDraw(int debugDrawFlags);
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virtual void setGuiHelper(struct GUIHelperInterface* guiHelper);
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virtual void setTimeOut(double timeOutInSeconds);
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virtual void reportNotifications() {}
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};
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#endif //PHYSICS_CLIENT_TCP_H
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