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Moved the addSourceDirectory for physics/Bullet into the Engine/Source/CMakeLists.txt file that way it can actually appear where we expect it to in the solution explorer.
6 lines
218 B
C++
6 lines
218 B
C++
#ifndef DYNAMIC_TEXTURED_CUBE_DEMO_H
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#define DYNAMIC_TEXTURED_CUBE_DEMO_H
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class CommonExampleInterface* DynamicTexturedCubeDemoCreateFunc(struct CommonExampleOptions& options);
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#endif //DYNAMIC_TEXTURED_CUBE_DEMO_H
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