Torque3D/Engine/source/shaderGen
2019-05-13 00:28:23 -05:00
..
GLSL Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 2019-05-13 00:28:23 -05:00
HLSL Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 2019-05-13 00:28:23 -05:00
conditionerFeature.cpp
conditionerFeature.h
customShaderFeature.cpp Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 2019-05-13 00:28:23 -05:00
customShaderFeature.h Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 2019-05-13 00:28:23 -05:00
featureMgr.cpp
featureMgr.h
featureSet.cpp
featureSet.h
featureType.cpp
featureType.h
langElement.cpp Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development 2019-05-11 21:53:08 -05:00
langElement.h Removes Direct3D9 functionality. 2017-05-28 16:51:31 -05:00
shaderComp.cpp Hardware Skinning Support 2016-08-21 01:43:30 +01:00
shaderComp.h Hardware Skinning Support 2016-08-21 01:43:30 +01:00
shaderDependency.cpp
shaderDependency.h
shaderFeature.cpp
shaderFeature.h Reordering initialization methods #1912 2017-04-19 14:02:45 -04:00
shaderGen.cpp Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 2019-05-13 00:28:23 -05:00
shaderGen.h Initial implementation of Custom Shader Features. 2017-10-05 17:04:51 -05:00
shaderGenVars.cpp Added fetch for BRDF texture for forward rendering use, re-enabled brdf logic in the lighting shader and got the probe arrays properly sampling into forward as well. 2019-05-02 00:05:12 -05:00
shaderGenVars.h Added fetch for BRDF texture for forward rendering use, re-enabled brdf logic in the lighting shader and got the probe arrays properly sampling into forward as well. 2019-05-02 00:05:12 -05:00
shaderOp.cpp
shaderOp.h