Torque3D/Engine/source/Verve/Extension/Camera/VCameraGroup.cpp
2019-03-07 16:23:41 -06:00

224 lines
6.6 KiB
C++

//-----------------------------------------------------------------------------
// Verve
// Copyright (C) 2014 - Violent Tulip
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "Verve/Extension/Camera/VCameraGroup.h"
#include "Verve/Extension/Camera/VCameraTrack.h"
//-----------------------------------------------------------------------------
IMPLEMENT_CONOBJECT( VCameraGroup );
//-----------------------------------------------------------------------------
VCameraGroup *VCameraGroup::mActiveGroup = NULL;
VCameraGroup::CameraChangeSignal VCameraGroup::mCameraChangeSignal;
//-----------------------------------------------------------------------------
VCameraGroup::VCameraGroup( void )
{
setLabel( "CameraGroup" );
};
//-----------------------------------------------------------------------------
//
// Tree Methods.
//
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
//
// VCameraGroup::onAttach();
//
// This callback subscribes this object to the controller's event signal.
//
//-----------------------------------------------------------------------------
void VCameraGroup::onAttach( void )
{
Parent::onAttach();
// Valid Controller?
if ( getController() )
{
// Subscribe to Events.
getController()->getControllerEventSignal().notify( this, &VCameraGroup::onControllerEvent );
}
}
//-----------------------------------------------------------------------------
//
// VCameraGroup::onAttach();
//
// This callback removes this object from the controller's event signal
// notification list.
//
//-----------------------------------------------------------------------------
void VCameraGroup::onDetach( void )
{
// Valid Controller?
if ( getController() )
{
// Remove Event Notification.
getController()->getControllerEventSignal().remove( this, &VCameraGroup::onControllerEvent );
}
Parent::onDetach();
}
//-----------------------------------------------------------------------------
//
// Controller Methods.
//
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
//
// VCameraGroup::onControllerEvent( pEvent );
//
// When the controller's state changes, this method is called.
//
// For a full list of possible events, see the 'eControllerEventType'
// declaration in VController.h.
//
//-----------------------------------------------------------------------------
bool VCameraGroup::onControllerEvent( VController::eControllerEventType pEvent )
{
if ( !getController() )
{
AssertFatal( false, "VCameraGroup::onControllerEvent() - Invalid Controller." );
return false;
}
// Enabled?
if ( !isEnabled() )
{
// Continue Processing Events.
return true;
}
switch( pEvent )
{
#ifdef VT_EDITOR
case VController::k_EventPause :
#endif
case VController::k_EventStop :
{
// Clear the Camera.
clearActiveGroup();
} break;
}
return true;
}
//-----------------------------------------------------------------------------
//
// Camera Methods.
//
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
//
// VCameraGroup::setActive();
//
// Set this Group to Active.
//
//-----------------------------------------------------------------------------
void VCameraGroup::setActive( void )
{
// Set Active.
setActiveGroup( this );
}
//-----------------------------------------------------------------------------
//
// VCameraGroup::clearActiveGroup();
//
// Clear the Active Camera.
//
//-----------------------------------------------------------------------------
void VCameraGroup::clearActiveGroup( void )
{
if ( mActiveGroup )
{
// Deactivate Signal.
mActiveGroup->getCameraEventSignal().trigger( k_EventDeactivate );
}
// Store.
mActiveGroup = NULL;
// Clear Camera Object.
VTorque::setCamera( NULL );
// Change Signal.
getCameraChangeSignal().trigger( NULL );
}
//-----------------------------------------------------------------------------
//
// VCameraGroup::setActiveGroup( pCameraGroup );
//
// Change the current camera group. The actual camera object is the object that
// the group references.
//
// A NULL value of pCameraGroup will clear the active camera, which generally
// reverts to the connection's control object. The camera is also cleared when
// the Controller stops playing.
//
//-----------------------------------------------------------------------------
void VCameraGroup::setActiveGroup( VCameraGroup *pCameraGroup )
{
// Change Camera?
if ( pCameraGroup == mActiveGroup ||
pCameraGroup && !pCameraGroup->isEnabled() )
{
// Invalid Target.
return;
}
if ( mActiveGroup )
{
// Deactivate Signal.
mActiveGroup->getCameraEventSignal().trigger( k_EventDeactivate );
}
// Store.
mActiveGroup = pCameraGroup;
if ( mActiveGroup )
{
// Set Camera Object.
VTorque::setCamera( mActiveGroup->getSceneObject() );
// Activate Signal.
mActiveGroup->getCameraEventSignal().trigger( k_EventActivate );
}
else
{
// Clear Camera Object.
VTorque::setCamera( NULL );
}
// Change Signal.
getCameraChangeSignal().trigger( mActiveGroup );
}