Torque3D/Engine/source/core/resourceManager.cpp
Robert Fritzen 171a24459f Remove namespace from header
Removing the "using namespace Torque" from header file to prevent issues
with certain engine addons conflicting with ::UUID defined by windows
and Torque::UUID defined by T3D.
2013-07-28 12:55:52 -05:00

249 lines
7.3 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "platform/platform.h"
#include "core/resourceManager.h"
#include "core/volume.h"
#include "console/console.h"
#include "core/util/autoPtr.h"
#include "console/engineAPI.h"
using namespace Torque;
static AutoPtr< ResourceManager > smInstance;
ResourceManager::ResourceManager()
: mIterSigFilter( U32_MAX )
{
}
ResourceManager::~ResourceManager()
{
// TODO: Dump resources that have not been released?
}
ResourceManager &ResourceManager::get()
{
if ( smInstance.isNull() )
smInstance = new ResourceManager;
return *smInstance;
}
ResourceBase ResourceManager::load(const Torque::Path &path)
{
#ifdef TORQUE_DEBUG_RES_MANAGER
Con::printf( "ResourceManager::load : [%s]", path.getFullPath().c_str() );
#endif
ResourceHeaderMap::Iterator iter = mResourceHeaderMap.findOrInsert( path.getFullPath() );
ResourceHeaderMap::Pair &pair = *iter;
if ( pair.value == NULL )
{
pair.value = new ResourceBase::Header;
// TODO: This can fail if the file doesn't exist
// at all which is possible.
//
// The problem is the templated design in ResourceManager
// keeps me from checking to see if the resource load failed
// before adding a notification.
//
// IMO the resource manager is overly templateized and
// we should refactor it so that its not so.
//
FS::AddChangeNotification( path, this, &ResourceManager::notifiedFileChanged );
}
ResourceBase::Header *header = pair.value;
if (header->getSignature() == 0)
header->mPath = path;
return ResourceBase( header );
}
ResourceBase ResourceManager::find(const Torque::Path &path)
{
#ifdef TORQUE_DEBUG_RES_MANAGER
Con::printf( "ResourceManager::find : [%s]", path.getFullPath().c_str() );
#endif
ResourceHeaderMap::Iterator iter = mResourceHeaderMap.find( path.getFullPath() );
if ( iter == mResourceHeaderMap.end() )
return ResourceBase();
ResourceHeaderMap::Pair &pair = *iter;
ResourceBase::Header *header = pair.value;
return ResourceBase(header);
}
#ifdef TORQUE_DEBUG
void ResourceManager::dumpToConsole()
{
const U32 numResources = mResourceHeaderMap.size();
if ( numResources == 0 )
{
Con::printf( "ResourceManager is not managing any resources" );
return;
}
Con::printf( "ResourceManager is managing %d resources:", numResources );
Con::printf( " [ref count/signature/path]" );
ResourceHeaderMap::Iterator iter;
for( iter = mResourceHeaderMap.begin(); iter != mResourceHeaderMap.end(); ++iter )
{
ResourceBase::Header *header = (*iter).value;
char fourCC[ 5 ];
*( ( U32* ) fourCC ) = header->getSignature();
fourCC[ 4 ] = 0;
Con::printf( " %3d %s [%s] ", header->getRefCount(), fourCC, (*iter).key.c_str() );
}
}
#endif
bool ResourceManager::remove( ResourceBase::Header* header )
{
const Path &path = header->getPath();
#ifdef TORQUE_DEBUG_RES_MANAGER
Con::printf( "ResourceManager::remove : [%s]", path.getFullPath().c_str() );
#endif
ResourceHeaderMap::Iterator iter = mResourceHeaderMap.find( path.getFullPath() );
if ( iter != mResourceHeaderMap.end() && iter->value == header )
{
AssertISV( header && (header->getRefCount() == 0), "ResourceManager error: trying to remove resource which is still in use." );
mResourceHeaderMap.erase( iter );
}
else
{
iter = mPrevResourceHeaderMap.find( path.getFullPath() );
if ( iter == mPrevResourceHeaderMap.end() || iter->value != header )
{
Con::errorf( "ResourceManager::remove : Trying to remove non-existent resource [%s]", path.getFullPath().c_str() );
return false;
}
AssertISV( header && (header->getRefCount() == 0), "ResourceManager error: trying to remove resource which is still in use." );
mPrevResourceHeaderMap.erase( iter );
}
FS::RemoveChangeNotification( path, this, &ResourceManager::notifiedFileChanged );
return true;
}
void ResourceManager::notifiedFileChanged( const Torque::Path &path )
{
reloadResource( path, true );
}
void ResourceManager::reloadResource( const Torque::Path &path, bool showMessage )
{
if ( showMessage )
Con::warnf( "[ResourceManager::notifiedFileChanged] : File changed [%s]", path.getFullPath().c_str() );
ResourceHeaderMap::Iterator iter = mResourceHeaderMap.find( path.getFullPath() );
if ( iter != mResourceHeaderMap.end() )
{
ResourceBase::Header *header = (*iter).value;
mResourceHeaderMap.erase( iter );
// Move the resource into the previous resource map.
iter = mPrevResourceHeaderMap.findOrInsert( path );
iter->value = header;
}
// Now notify users of the resource change so they
// can release and reload.
mChangeSignal.trigger( path );
}
ResourceBase ResourceManager::startResourceList( ResourceBase::Signature inSignature )
{
mIter = mResourceHeaderMap.begin();
mIterSigFilter = inSignature;
return nextResource();
}
ResourceBase ResourceManager::nextResource()
{
ResourceBase::Header *header = NULL;
while( mIter != mResourceHeaderMap.end() )
{
header = (*mIter).value;
++mIter;
if ( mIterSigFilter == U32_MAX )
return ResourceBase(header);
if ( header->getSignature() == mIterSigFilter )
return ResourceBase(header);
}
return ResourceBase();
}
ConsoleFunctionGroupBegin(ResourceManagerFunctions, "Resource management functions.");
#ifdef TORQUE_DEBUG
ConsoleFunction(resourceDump, void, 1, 1, "()"
"@brief List the currently managed resources\n\n"
"Currently used by editors only, internal\n"
"@ingroup Editors\n"
"@internal")
{
ResourceManager::get().dumpToConsole();
}
#endif
DefineEngineFunction( reloadResource, void, ( const char* path ),,
"Force the resource at specified input path to be reloaded\n"
"@param path Path to the resource to be reloaded\n\n"
"@tsexample\n"
"reloadResource( \"art/shapes/box.dts\" );\n"
"@endtsexample\n\n"
"@note Currently used by editors only\n"
"@ingroup Editors\n"
"@internal")
{
ResourceManager::get().reloadResource( path );
}
ConsoleFunctionGroupEnd( ResourceManagerFunctions );