mirror of
https://github.com/TorqueGameEngines/Torque3D.git
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69 lines
2.1 KiB
C++
69 lines
2.1 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _PHYSX_MATERIAL_H
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#define _PHYSX_MATERIAL_H
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#ifndef _SIMBASE_H_
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#include "console/simBase.h"
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#endif
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#ifndef _DYNAMIC_CONSOLETYPES_H_
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#include "console/dynamicTypes.h"
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#endif
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class NxMaterial;
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class PxMaterial : public SimDataBlock
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{
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typedef SimDataBlock Parent;
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protected:
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F32 restitution;
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F32 staticFriction;
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F32 dynamicFriction;
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NxMaterial *mNxMat;
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S32 mNxMatId;
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bool mServer;
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public:
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DECLARE_CONOBJECT( PxMaterial );
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PxMaterial();
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~PxMaterial();
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static void consoleInit();
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static void initPersistFields();
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virtual void onStaticModified( const char *slotName, const char *newValue );
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bool preload( bool server, String &errorBuffer );
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virtual void packData( BitStream* stream );
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virtual void unpackData( BitStream* stream );
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S32 getMaterialId() const { return mNxMatId; }
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};
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#endif // _PHYSX_MATERIAL_H
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