Torque3D/Engine/source/T3D/physics/physx/pxFluid.h
2012-09-19 11:15:01 -04:00

107 lines
2.9 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _PXFLUID_H_
#define _PXFLUID_H_
#ifndef _SCENEOBJECT_H_
#include "scene/sceneObject.h"
#endif
#ifndef _PHYSX_H_
#include "T3D/physics/physx/px.h"
#endif
class BaseMatInstance;
class PxWorld;
class NxScene;
class PxFluid : public SceneObject
{
typedef SceneObject Parent;
protected:
enum NetMasks
{
UpdateMask = Parent::NextFreeMask,
ResetMask = Parent::NextFreeMask << 1,
NextFreeMask = Parent::NextFreeMask << 2
};
struct FluidParticle
{
NxVec3 position;
NxVec3 velocity;
NxReal density;
NxReal lifetime;
NxU32 id;
NxVec3 collisionNormal;
};
#define MAX_PARTICLES 100
public:
PxFluid();
virtual ~PxFluid();
DECLARE_CONOBJECT( PxFluid );
// SimObject
virtual bool onAdd();
virtual void onRemove();
static void initPersistFields();
virtual void inspectPostApply();
// NetObject
virtual U32 packUpdate( NetConnection *conn, U32 mask, BitStream *stream );
virtual void unpackUpdate( NetConnection *conn, BitStream *stream );
// SceneObject
virtual void setTransform( const MatrixF &mat );
virtual void setScale( const VectorF &scale );
virtual void prepRenderImage( SceneRenderState *state );
void resetParticles();
void setRate( F32 rate );
protected:
void renderObject( ObjectRenderInst *ri, SceneRenderState *state, BaseMatInstance *overrideMat );
void _createFluid();
void _destroyFluid();
protected:
PxWorld *mWorld;
NxScene *mScene;
FluidParticle *mParticles;
//NxParticleData *mParticleData;
NxFluid *mFluid;
U32 mParticleCount;
NxFluidEmitter *mEmitter;
};
#endif // _PXFLUID_H_