Torque3D/Engine/source/T3D/physics/physx/pxCollision.cpp
2012-09-19 11:15:01 -04:00

292 lines
9.5 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "platform/platform.h"
#include "T3D/physics/physX/pxCollision.h"
#include "math/mPoint3.h"
#include "math/mMatrix.h"
#include "T3D/physics/physX/px.h"
#include "T3D/physics/physX/pxCasts.h"
#include "T3D/physics/physX/pxWorld.h"
#include "T3D/physics/physX/pxStream.h"
PxCollision::PxCollision()
{
}
PxCollision::~PxCollision()
{
// We may be deleteting SDK data... so make
// sure we have the the scene write lock.
PxWorld::releaseWriteLocks();
for ( U32 i=0; i < mColShapes.size(); i++ )
{
// Check for special types which need cleanup.
NxShapeDesc *desc = mColShapes[i];
if ( desc->getType() == NX_SHAPE_CONVEX )
gPhysicsSDK->releaseConvexMesh( *((NxConvexShapeDesc*)desc)->meshData );
else if ( desc->getType() == NX_SHAPE_MESH )
gPhysicsSDK->releaseTriangleMesh( *((NxTriangleMeshShapeDesc*)desc)->meshData );
else if ( desc->getType() == NX_SHAPE_HEIGHTFIELD )
gPhysicsSDK->releaseHeightField( *((NxHeightFieldShapeDesc*)desc)->heightField );
// Delete the descriptor.
delete desc;
}
mColShapes.clear();
}
void PxCollision::addPlane( const PlaneF &plane )
{
NxBoxShapeDesc *desc = new NxBoxShapeDesc;
desc->skinWidth = 0.01f;
desc->dimensions.set( 10000.0f, 10000.0f, 100.0f );
desc->localPose.t.z = -100.0f;
// TODO: Fix rotation to match plane normal!
//boxDesc->localPose.M.setColumn( 0, NxVec3( plane.x, plane.y, plane.z ) );
//boxDesc->localPose.M.setColumn( 1, NxVec3( plane.x, plane.y, plane.z ) );
//boxDesc->localPose.M.setColumn( 2, NxVec3( plane.x, plane.y, plane.z ) );
mColShapes.push_back( desc );
}
void PxCollision::addBox( const Point3F &halfWidth,
const MatrixF &localXfm )
{
NxBoxShapeDesc *desc = new NxBoxShapeDesc;
desc->skinWidth = 0.01f;
desc->dimensions.set( halfWidth.x, halfWidth.y, halfWidth.z );
desc->localPose.setRowMajor44( localXfm );
mColShapes.push_back( desc );
}
void PxCollision::addSphere( F32 radius,
const MatrixF &localXfm )
{
NxSphereShapeDesc *desc = new NxSphereShapeDesc;
desc->skinWidth = 0.01f;
desc->radius = radius;
desc->localPose.setRowMajor44( localXfm );
mColShapes.push_back( desc );
}
void PxCollision::addCapsule( F32 radius,
F32 height,
const MatrixF &localXfm )
{
NxCapsuleShapeDesc *desc = new NxCapsuleShapeDesc;
desc->skinWidth = 0.01f;
desc->radius = radius;
desc->height = height;
desc->localPose.setRowMajor44( localXfm );
mColShapes.push_back( desc );
}
bool PxCollision::addConvex( const Point3F *points,
U32 count,
const MatrixF &localXfm )
{
// Mesh cooking requires that both
// scenes not be write locked!
PxWorld::releaseWriteLocks();
NxCookingInterface *cooker = PxWorld::getCooking();
cooker->NxInitCooking();
NxConvexMeshDesc meshDesc;
meshDesc.numVertices = count;
meshDesc.pointStrideBytes = sizeof(Point3F);
meshDesc.points = points;
meshDesc.flags = NX_CF_COMPUTE_CONVEX | NX_CF_INFLATE_CONVEX;
// Cook it!
NxCookingParams params;
#ifdef TORQUE_OS_XENON
params.targetPlatform = PLATFORM_XENON;
#else
params.targetPlatform = PLATFORM_PC;
#endif
params.skinWidth = 0.01f;
params.hintCollisionSpeed = true;
cooker->NxSetCookingParams( params );
PxMemStream stream;
bool cooked = cooker->NxCookConvexMesh( meshDesc, stream );
cooker->NxCloseCooking();
if ( !cooked )
return false;
stream.resetPosition();
NxConvexMesh *meshData = gPhysicsSDK->createConvexMesh( stream );
if ( !meshData )
return false;
NxConvexShapeDesc *desc = new NxConvexShapeDesc;
desc->skinWidth = 0.01f;
desc->meshData = meshData;
desc->localPose.setRowMajor44( localXfm );
mColShapes.push_back( desc );
return true;
}
bool PxCollision::addTriangleMesh( const Point3F *vert,
U32 vertCount,
const U32 *index,
U32 triCount,
const MatrixF &localXfm )
{
// Mesh cooking requires that both
// scenes not be write locked!
PxWorld::releaseWriteLocks();
NxCookingInterface *cooker = PxWorld::getCooking();
cooker->NxInitCooking();
NxTriangleMeshDesc meshDesc;
meshDesc.numVertices = vertCount;
meshDesc.numTriangles = triCount;
meshDesc.pointStrideBytes = sizeof(Point3F);
meshDesc.triangleStrideBytes = 3*sizeof(U32);
meshDesc.points = vert;
meshDesc.triangles = index;
meshDesc.flags = NX_MF_FLIPNORMALS;
// Cook it!
NxCookingParams params;
#ifdef TORQUE_OS_XENON
params.targetPlatform = PLATFORM_XENON;
#else
params.targetPlatform = PLATFORM_PC;
#endif
params.skinWidth = 0.01f;
params.hintCollisionSpeed = true;
cooker->NxSetCookingParams( params );
PxMemStream stream;
bool cooked = cooker->NxCookTriangleMesh( meshDesc, stream );
cooker->NxCloseCooking();
if ( !cooked )
return false;
stream.resetPosition();
NxTriangleMesh *meshData = gPhysicsSDK->createTriangleMesh( stream );
if ( !meshData )
return false;
NxTriangleMeshShapeDesc *desc = new NxTriangleMeshShapeDesc;
desc->skinWidth = 0.01f;
desc->meshData = meshData;
desc->localPose.setRowMajor44( localXfm );
mColShapes.push_back( desc );
return true;
}
bool PxCollision::addHeightfield( const U16 *heights,
const bool *holes,
U32 blockSize,
F32 metersPerSample,
const MatrixF &localXfm )
{
// Since we're creating SDK level data we
// have to have access to all active worlds.
PxWorld::releaseWriteLocks();
// Init the heightfield description.
NxHeightFieldDesc heightFieldDesc;
heightFieldDesc.nbColumns = blockSize;
heightFieldDesc.nbRows = blockSize;
heightFieldDesc.thickness = -10.0f;
heightFieldDesc.convexEdgeThreshold = 0;
// Allocate the samples.
heightFieldDesc.samples = new NxU32[ blockSize * blockSize ];
heightFieldDesc.sampleStride = sizeof(NxU32);
NxU8 *currentByte = (NxU8*)heightFieldDesc.samples;
for ( U32 row = 0; row < blockSize; row++ )
{
const U32 tess = ( row + 1 ) % 2;
for ( U32 column = 0; column < blockSize; column++ )
{
NxHeightFieldSample *currentSample = (NxHeightFieldSample*)currentByte;
U32 index = ( blockSize - row - 1 ) + ( column * blockSize );
currentSample->height = heights[ index ];
if ( holes && holes[ getMax( (S32)index - 1, 0 ) ] ) // row index for holes adjusted so PhysX collision shape better matches rendered terrain
{
currentSample->materialIndex0 = 0;
currentSample->materialIndex1 = 0;
}
else
{
currentSample->materialIndex0 = 1; //materialIds[0];
currentSample->materialIndex1 = 1; //materialIds[0];
}
currentSample->tessFlag = ( column + tess ) % 2;
currentByte += heightFieldDesc.sampleStride;
}
}
// Build it.
NxHeightFieldShapeDesc *desc = new NxHeightFieldShapeDesc;
desc->heightField = gPhysicsSDK->createHeightField( heightFieldDesc );
// Destroy the temp sample array.
delete [] heightFieldDesc.samples;
// TerrainBlock uses a 11.5 fixed point height format
// giving it a maximum height range of 0 to 2048.
desc->heightScale = 0.03125f;
desc->rowScale = metersPerSample;
desc->columnScale = metersPerSample;
desc->materialIndexHighBits = 0;
desc->skinWidth = 0.01f;
// Use the local pose to align the heightfield
// to what Torque will expect.
NxMat33 rotX;
rotX.rotX( Float_HalfPi );
NxMat33 rotZ;
rotZ.rotZ( Float_Pi );
NxMat34 rot;
rot.M.multiply( rotZ, rotX );
rot.t.set( ( blockSize - 1 ) * metersPerSample, 0, 0 );
desc->localPose = rot;
mColShapes.push_back( desc );
return true;
}