Torque3D/Templates/BaseGame/game/tools/meshRoadEditor
Nils Eikelenboom 8b049e3b01 Correct positioning sidepanels
Sidepanels of the world editors got shifted due to the introduction of the editor tab. Several corrected overall. Some minor tweaks to be expected in a later commit.
2024-09-10 20:39:54 +02:00
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main.tscript Moves the world Editor guis to be based through a tabbed structure to make it easier to begin separating out editor/tool guis into their own tabs or elements for better separation. 2023-11-14 18:58:58 -06:00
meshRoadEditor.tscript Adjusted handling for the bitmap and bitmapAsset fields for guiBitmapButtonCtrl to forcefully update the button states when changed, ensuring that the bitmaps refresh when changed via the field 2022-03-26 22:36:37 -05:00
MeshRoadEditorGui,EditorGuiGroup.asset.taml Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
meshRoadEditorGui.gui Implementation of Nils' UI work for updated theming, functionality and style for the editors suite 2023-09-08 22:44:18 -05:00
meshRoadEditorGui.tscript Correct positioning sidepanels 2024-09-10 20:39:54 +02:00
MeshRoadEditorSettingsTab,EditorGuiGroup.asset.taml Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
meshRoadEditorSettingsTab.gui lotsa fixes. 2021-05-04 21:18:15 -04:00
MeshRoadEditorToolbar,EditorGuiGroup.asset.taml Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
meshRoadEditorToolbar.gui * Fixes handling for Image, Material and Shape Assets' inspector fields so they properly work with non-object targeted inspectors, such as the PostFXEditor 2022-08-26 15:25:17 -05:00