mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
new global defines: TORQUE_LIB_ROOT_DIRECTORY and TORQUE_LIB_TARG_DIRECTORY for source location and target to build static libs, respectively
reassign location back to torqueConfig.h, torque.rc, and Info.plist to "${TORQUE_APP_ROOT_DIRECTORY}/source/ aka \My Projects\<apname>\source by request
20 lines
1.2 KiB
CMake
20 lines
1.2 KiB
CMake
# Bullet module
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option(TORQUE_PHYSICS_BULLET "Use Bullet physics" OFF)
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if(TORQUE_PHYSICS_BULLET)
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message("Enabling Bullet Module")
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torqueAddSourceDirectories("${CMAKE_SOURCE_DIR}/Engine/source/T3D/physics/bullet")
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set(TORQUE_LINK_LIBRARIES ${TORQUE_LINK_LIBRARIES} BulletSoftBody Bullet3Dynamics BulletInverseDynamics BulletCollision
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Bullet2FileLoader BulletDynamics Bullet3OpenCL_clew Bullet3Common
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LinearMath Bullet3Geometry Bullet3Collision)
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set(TORQUE_COMPILE_DEFINITIONS ${TORQUE_COMPILE_DEFINITIONS} TORQUE_PHYSICS_BULLET TORQUE_PHYSICS_ENABLED)
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set(TORQUE_INCLUDE_DIRECTORIES ${TORQUE_INCLUDE_DIRECTORIES} "${TORQUE_LIB_ROOT_DIRECTORY}/bullet/src" )
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# Since Bullet lives elsewhere we need to ensure it is known to Torque when providing a link to it
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set(BUILD_SHARED_LIBS OFF CACHE BOOL "Bullet Shared Libs" FORCE)
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set(BUILD_CPU_DEMOS OFF CACHE BOOL "Bullet CPU Demos" FORCE)
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set(BUILD_BULLET2_DEMOS OFF CACHE BOOL "Bullet2 Demos" FORCE)
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add_subdirectory("${TORQUE_LIB_ROOT_DIRECTORY}/bullet" ${TORQUE_LIB_TARG_DIRECTORY}/bullet EXCLUDE_FROM_ALL)
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endif(TORQUE_PHYSICS_BULLET)
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