mirror of
https://github.com/TorqueGameEngines/Torque3D.git
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172 lines
6 KiB
C++
172 lines
6 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _SFXPARAMETER_H_
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#define _SFXPARAMETER_H_
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#ifndef _SIMOBJECT_H_
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#include "console/simObject.h"
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#endif
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#ifndef _SFXCOMMON_H_
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#include "sfx/sfxCommon.h"
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#endif
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#ifndef _TSIGNAL_H_
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#include "core/util/tSignal.h"
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#endif
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#ifndef _MPOINT2_H_
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#include "math/mPoint2.h"
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#endif
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/// Enumeration of events triggered by SFXParameters.
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enum SFXParameterEvent
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{
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/// The parameter value has changed.
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SFXParameterEvent_ValueChanged,
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/// The parameter is about to be deleted.
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SFXParameterEvent_Deleted,
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};
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/// Parameter for interactive audio.
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///
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/// Parameters are tied to sound sources and will signal value changes so that
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/// sound sources may react.
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///
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/// All parameters are global. The name of a parameter is its internal object name.
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///
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/// Like sources, parameters are exclusively client-side.
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///
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class SFXParameter : public SimObject
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{
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public:
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typedef SimObject Parent;
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typedef Signal< void( SFXParameter* parameter, SFXParameterEvent event ) > EventSignal;
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protected:
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/// The current value.
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F32 mValue;
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/// The min/max range of the parameter's value. Both inclusive.
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Point2F mRange;
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/// The channel being controlled by this parameter.
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SFXChannel mChannel;
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/// Value assigned to the parameter on creation and reset.
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F32 mDefaultValue;
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/// Help text.
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String mDescription;
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/// The signal used to notify attached sources of parameter events.
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EventSignal mEventSignal;
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/// @name Callbacks
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/// @{
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DECLARE_CALLBACK( void, onUpdate, () );
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/// @}
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static bool _setValue( void *object, const char *index, const char *data );
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static bool _setRange( void *object, const char *index, const char *data );
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static bool _setChannel( void *object, const char *index, const char *data );
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static bool _setDefaultValue( void *object, const char *index, const char *data );
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public:
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SFXParameter();
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~SFXParameter();
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/// Look up a parameter by the given name.
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static SFXParameter* find( StringTableEntry name );
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/// Update the parameter's value. The default implementation will invoke a script
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/// 'onUpdate' method if it is defined and do nothing otherwise.
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virtual void update();
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/// Reset the parameter's value to its default.
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void reset();
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/// Return the current value of this parameter.
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F32 getValue() const { return mValue; }
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/// Set the parameter's current value. Will be clamped against the parameter's valid
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/// value range. If a value change occurs, a SFXParameterEvent_ValueChange event
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/// is fired.
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void setValue( F32 value );
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/// Return the default value of this parameter. This is the value the parameter
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/// will be set to when it is added to the system.
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F32 getDefaultValue() const { return mDefaultValue; }
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/// Set the default value of this parameter. This is the value the parameter
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/// is set to when it is added to the system.
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void setDefaultValue( F32 value );
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/// Return the range of valid values that this parameter may take.
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const Point2F& getRange() const { return mRange; }
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/// Set the valid range for the value of this parameter. Note that both min
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/// and max are inclusive.
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void setRange( const Point2F& range );
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/// Set the valid range for the value of this parameter. Note that both min
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/// and max are inclusive.
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void setRange( F32 minValue, F32 maxValue ) { setRange( Point2F( minValue, maxValue ) ); }
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/// Return the parameter channel that is being affected by this parameter.
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SFXChannel getChannel() const { return mChannel; }
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/// Set the parameter channel that is being affected by this parameter.
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void setChannel( SFXChannel channel );
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/// Return the description text supplied for this parameter. This is used to help
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/// identify the purpose of a parameter.
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const String& getDescription() const { return mDescription; }
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/// Set the description text for this parameter. This may be used to help identify
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/// the purpose of a parameter.
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void setDescription( const String& str ) { mDescription = str; }
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/// Return the event signal for this parameter.
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EventSignal& getEventSignal() { return mEventSignal; }
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// SimObject.
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virtual bool onAdd();
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virtual void onRemove();
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static void initPersistFields();
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DECLARE_CONOBJECT( SFXParameter );
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DECLARE_CATEGORY( "SFX" );
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DECLARE_DESCRIPTION( "" );
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};
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#endif // !_SFXPARAMETER_H_
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