Torque3D/Engine/source/sfx/sfxAmbience.h
2021-10-14 22:31:00 -05:00

122 lines
4 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _SFXAMBIENCE_H_
#define _SFXAMBIENCE_H_
#ifndef _SIMDATABLOCK_H_
#include "console/simDatablock.h"
#endif
#ifndef _CONSOLETYPES_H_
#include "console/consoleTypes.h"
#endif
#ifndef _TSIGNAL_H_
#include "core/util/tSignal.h"
#endif
#ifndef SOUND_ASSET_H
#include "T3D/assets/SoundAsset.h"
#endif
class SFXEnvironment;
class SFXTrack;
class SFXState;
/// Datablock for describing an ambient audio space.
///
class SFXAmbience : public SimDataBlock
{
public:
typedef SimDataBlock Parent;
typedef Signal< void( SFXAmbience* ) > ChangeSignal;
enum
{
/// Maximum number of states that can be tied to an ambient space.
MaxStates = 4
};
protected:
/// Doppler shift factor for this space.
F32 mDopplerFactor;
/// Rolloff factor for this space. Only applies to logarithmic distance model.
F32 mRolloffFactor;
/// Sound track to play when inside the ambient space.
DECLARE_SOUNDASSET(SFXAmbience, SoundTrack);
DECLARE_ASSET_SETGET(SFXAmbience, SoundTrack);
/// Reverb environment to apply when inside the ambient space.
SFXEnvironment* mEnvironment;
/// SFXStates to activate when in this ambient space.
SFXState* mState[ MaxStates ];
///
static ChangeSignal smChangeSignal;
public:
SFXAmbience();
/// Ensure all properties of this ambience adhere to their value contraints.
void validate();
/// Return the rolloff factor to apply to distance-based volume attenuation in this space (logarithmic distance model only).
F32 getRolloffFactor() const { return mRolloffFactor; }
/// Return the doppler shift factor to apply in this space.
F32 getDopplerFactor() const { return mDopplerFactor; }
/// Return the reverb environment of the ambient space.
SFXEnvironment* getEnvironment() const { return mEnvironment; }
/// Return the given state bound to this ambient space.
SFXState* getState( U32 i ) const
{
AssertFatal( i < MaxStates, "SFXState::getState() - index out of range" );
return mState[ i ];
}
///
static ChangeSignal& getChangeSignal() { return smChangeSignal; }
// SimDataBlock.
virtual bool onAdd();
virtual void packData( BitStream* stream );
virtual void unpackData( BitStream* stream );
virtual bool preload( bool server, String& errorStr );
virtual void inspectPostApply();
static void initPersistFields();
DECLARE_CONOBJECT( SFXAmbience );
DECLARE_CATEGORY( "SFX" );
DECLARE_DESCRIPTION( "An ambient sound environment." );
};
#endif // !_SFXAMBIENCE_H_