mirror of
https://github.com/TorqueGameEngines/Torque3D.git
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73 lines
3.1 KiB
C++
73 lines
3.1 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _GUITABPAGECTRL_H_
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#define _GUITABPAGECTRL_H_
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#ifndef _GUITEXTCTRL_H_
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#include "gui/controls/guiTextCtrl.h"
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#endif
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class GuiTabPageCtrl : public GuiTextCtrl
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{
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private:
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typedef GuiTextCtrl Parent;
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bool mFitBook; ///< Resize to fit book when first added
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S32 mTabIndex;
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public:
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GuiTabPageCtrl();
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DECLARE_CONOBJECT(GuiTabPageCtrl);
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DECLARE_CATEGORY( "Gui Containers" );
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DECLARE_DESCRIPTION( "A page in a GuiTabBookCtrl." );
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static void initPersistFields();
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bool onWake(); ///< The page awakens (becomes active)!
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void onSleep(); ///< The page sleeps (zzzzZZ - becomes inactive)
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void inspectPostApply();
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bool getFitBook() { return mFitBook; }
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void setFitBook(bool state) { mFitBook = state; }
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GuiControl* findHitControl(const Point2I &pt, S32 initialLayer = -1); ///< Find which control is hit by the mouse starting at a specified layer
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void onMouseDown(const GuiEvent &event); ///< Called when a mouseDown event occurs
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bool onMouseDownEditor(const GuiEvent &event, Point2I offset ); ///< Called when a mouseDown event occurs and the GUI editor is active
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S32 getTabIndex(void) { return mTabIndex; } ///< Get the tab index of this control
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//only cycle tabs through the current window, so overwrite the method
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GuiControl* findNextTabable(GuiControl *curResponder, bool firstCall = true);
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GuiControl* findPrevTabable(GuiControl *curResponder, bool firstCall = true);
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void selectWindow(void); ///< Select this window
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virtual void setText(const char *txt = NULL); ///< Override setText function to signal parent we need to update.
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void onRender(Point2I offset, const RectI &updateRect); ///< Called when it's time to render this page to the scene
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};
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#endif //_GUI_WINDOW_CTRL_H
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