mirror of
https://github.com/TorqueGameEngines/Torque3D.git
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113 lines
3.7 KiB
C++
113 lines
3.7 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "platform/platform.h"
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#include "gui/containers/guiPanel.h"
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#include "console/consoleTypes.h"
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#include "gfx/primBuilder.h"
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#include "gfx/gfxDrawUtil.h"
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//-----------------------------------------------------------------------------
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// GuiPanel
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//-----------------------------------------------------------------------------
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ConsoleDocClass( GuiPanel,
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"@brief The GuiPanel panel is a container that when opaque will "
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"draw a left to right gradient using its profile fill and "
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"fill highlight colors.\n\n"
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"@tsexample\n"
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"// Mandatory GuiDefaultProfile\n"
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"// Contains the fill color information required by a GuiPanel\n"
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"// Some values left out for sake of this example\n"
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"new GuiControlProfile (GuiDefaultProfile)\n"
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"{\n"
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" // fill color\n"
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" opaque = false;\n"
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" fillColor = \"242 241 240\";\n"
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" fillColorHL =\"228 228 235\";\n"
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" fillColorSEL = \"98 100 137\";\n"
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" fillColorNA = \"255 255 255 \";\n"
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"};\n\n"
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"new GuiPanel(TestPanel)\n"
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"{\n"
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" position = \"45 33\";\n"
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" extent = \"342 379\";\n"
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" minExtent = \"16 16\";\n"
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" horizSizing = \"right\";\n"
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" vertSizing = \"bottom\";\n"
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" profile = \"GuiDefaultProfile\"; // Color fill info is in this profile\n"
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" isContainer = \"1\";\n"
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"};\n"
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"@endtsexample\n\n"
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"@see GuiControlProfile\n"
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"@ingroup GuiContainers\n");
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GuiPanel::GuiPanel()
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{
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setMinExtent( Point2I( 16,16 ) );
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setDocking( Docking::dockNone );
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mIsContainer = true;
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}
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GuiPanel::~GuiPanel()
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{
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}
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IMPLEMENT_CONOBJECT(GuiPanel);
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void GuiPanel::onRender(Point2I offset, const RectI &updateRect)
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{
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if ( !mProfile->mOpaque )
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{
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RectI ctrlRect = getClientRect();
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ctrlRect.point += offset;
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// Draw border.
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if( mProfile->mBorder != 0 )
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{
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GFX->getDrawUtil()->drawRectFill( ctrlRect, mProfile->mBorderColor );
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ctrlRect.inset( mProfile->mBorderThickness, mProfile->mBorderThickness );
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}
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// Draw a gradient left to right.
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PrimBuild::begin( GFXTriangleStrip, 4 );
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PrimBuild::color( mProfile->mFillColorHL );
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PrimBuild::vertex2i( ctrlRect.point.x, ctrlRect.point.y );
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PrimBuild::vertex2i( ctrlRect.point.x, ctrlRect.point.y + ctrlRect.extent.y );
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PrimBuild::color( mProfile->mFillColor );
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PrimBuild::vertex2i( ctrlRect.point.x + ctrlRect.extent.x, ctrlRect.point.y);
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PrimBuild::vertex2i( ctrlRect.point.x + ctrlRect.extent.x, ctrlRect.point.y + ctrlRect.extent.y );
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PrimBuild::end();
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}
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Parent::onRender( offset, updateRect );
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} |