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assetTypes
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Merge branch 'PreviewAssets_UseAsset' into SoundAsset_Refactor
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2025-06-19 13:36:49 +01:00 |
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templateFiles
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Reorganized the exec's for datablocks in module template file to be within the start/stop blocks
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2024-09-01 23:26:10 -05:00 |
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addModuleWindow.tscript
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Implementation of Subscenes, SceneGroups and Gamemodes
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2024-09-01 16:39:00 -05:00 |
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addPackageWindow.tscript
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Improve handling of non-default script filenames
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2021-01-19 21:32:31 +01:00 |
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assetBrowser.tscript
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Merge branch 'PreviewAssets_UseAsset' into SoundAsset_Refactor
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2025-06-19 13:36:49 +01:00 |
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assetImport.tscript
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Revert "revert #1148 as prematurely incorporated"
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2024-01-20 18:01:57 +00:00 |
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assetImportConfig.tscript
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Adjusted callback handling of asset inspector fields when invoking AB to select asset for more consistent behavior and better handling of updating the objects and inspector
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2021-11-26 16:40:15 -06:00 |
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assetImportConfigEditor.tscript
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Standardizes project import copy behavior to validate if we're in-place importing to avoid erroring out needlessly with a new utility function
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2022-02-25 00:03:33 -06:00 |
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creator.tscript
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Adds creator callback integration to pair with the base UI module having shortcut creator entries in the GUIEditor for creating stuff like the UINavigation containers, or MenuList controls with the namespace hooks already established.
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2022-05-09 20:57:42 -05:00 |
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directoryHandling.tscript
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Re-added prefix handling for named texture lookups for image asset fields
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2025-05-28 17:47:23 -05:00 |
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editAsset.tscript
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- Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way.
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2025-05-25 07:40:10 -05:00 |
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editModule.tscript
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Misc Quality of Life and Bug fixes
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2021-08-28 18:51:27 -05:00 |
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gameObjectCreator.tscript
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Improve handling of non-default script filenames
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2021-01-19 21:32:31 +01:00 |
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looseFileAudit.tscript
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Removes erroneous assignment of loaded state onto fallback assets when we fail to find an assetId by filename for image and shape assets
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2022-05-25 00:12:12 -05:00 |
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newAsset.tscript
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Fixes issue of not being able to create GameModes or blank MaterialAssets from the Asset Browser
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2025-06-17 19:08:45 -05:00 |
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popupMenus.tscript
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Fixes issue of not being able to create GameModes or blank MaterialAssets from the Asset Browser
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2025-06-17 19:08:45 -05:00 |
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profiles.tscript
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guiprofiles augs
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2023-03-16 17:21:07 -05:00 |
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selectModule.tscript
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Misc Quality of Life and Bug fixes
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2021-08-28 18:51:27 -05:00 |
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selectPackage.tscript
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Parametrize script extension, default to 'tscript'
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2021-01-19 21:32:31 +01:00 |
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selectPath.tscript
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* [AssetBrowser] BugFix: Correct an error where on Linux the select asset path function would not list any directories.
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2021-10-09 22:16:55 -04:00 |
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setAssetTarget.tscript
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Adds handling for drag-and-drop import of files even if asset browser is not open. If world or gui editor are the active controls, then it will injest the incoming files and prompt what their destination module and path will be via a new popup window. After clicking OK, import continues into that destination.
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2021-09-12 05:32:30 -05:00 |
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utils.tscript
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Implementation of Subscenes, SceneGroups and Gamemodes
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2024-09-01 16:39:00 -05:00 |