Torque3D/Engine/source/platformWin32
2018-12-12 14:54:22 -06:00
..
minidump Use strncpy instead of strcpy because again, buffer overflows 2018-03-06 02:35:33 -05:00
nativeDialogs Use strncpy instead of strcpy because again, buffer overflows 2018-03-06 02:35:33 -05:00
threads Core implementation of Physical Based Rendering. 2018-09-15 20:19:57 -05:00
videoInfo
cardProfile.cpp Eliminate DefineConsoleFunction 2018-04-17 20:54:08 +02:00
platformWin32.h
stdint.h
VFSRes.h
win_common_prefix.h
win_debug_prefix.h
win_release_prefix.h
winAsmBlit.cpp
winAsync.cpp Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. 2017-04-08 20:30:57 -05:00
winConsole.cpp Merge branch 'development' into EngineAPI-Refactor 2018-12-09 14:48:50 -06:00
winConsole.h
winCPUInfo.cpp
winDInputDevice.cpp As suggested, extract strlen calls from sizes into variables so it isn't called twice 2018-03-08 20:59:40 -05:00
winDInputDevice.h
winDirectInput.cpp Eliminate DefineConsoleFunction 2018-04-17 20:54:08 +02:00
winDirectInput.h
winDlibrary.cpp
winExec.cpp Eliminate DefineConsoleFunction 2018-04-17 20:54:08 +02:00
winFileio.cpp Missed a couple +1s here and there 2018-03-07 00:44:46 -05:00
winFont.cpp
winFont.h
winInput.cpp Eliminate DefineConsoleFunction 2018-04-17 20:54:08 +02:00
winMath.cpp Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic 2018-04-20 22:09:58 +02:00
winMath_ASM.cpp
winMemory.cpp
winPlatformCPUCount.cpp
WinPlatformGL.cpp
winProcessControl.cpp
winRedbook.cpp As suggested, extract strlen calls from sizes into variables so it isn't called twice 2018-03-08 20:59:40 -05:00
winTime.cpp
winTimer.cpp
winTLS.cpp
winUser.cpp
winVFS.cpp
winVolume.cpp
winVolume.h
winWindow.cpp Eliminate DefineConsoleFunction 2018-04-17 20:54:08 +02:00