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BlankRoom/probes
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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DefaultEditorLevel/probes
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Updated default levels and pre-exposed ACES Tonemapper
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2022-09-11 10:37:55 -03:00 |
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DefaultEditorLevel.asset.taml
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Added getShapeConstructorFilePath console function on shapeAsset
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2021-08-02 04:20:27 -05:00 |
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DefaultEditorLevel.mis
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Updated default levels and pre-exposed ACES Tonemapper
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2022-09-11 10:37:55 -03:00 |
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DefaultEditorLevel.postfxpreset.tscript
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Parametrize script extension, default to 'tscript'
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2021-01-19 21:32:31 +01:00 |
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DefaultEditorLevel_preview.png
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Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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2020-02-04 01:47:28 -06:00 |
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DefaultEditorLevel_preview_image.asset.taml
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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EditorTemplateLevel.asset.taml
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Added getShapeConstructorFilePath console function on shapeAsset
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2021-08-02 04:20:27 -05:00 |
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EditorTemplateLevel.mis
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Updated default levels and pre-exposed ACES Tonemapper
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2022-09-11 10:37:55 -03:00 |
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EditorTemplateLevel.postfxpreset.tscript
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Parametrize script extension, default to 'tscript'
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2021-01-19 21:32:31 +01:00 |