Torque3D/Engine/source/T3D/decal/decalData.h
marauder2k7 efbe5e90f5 virtuals removed
virtuals removed and replaced with override where necessary, clang-tidy to the rescue.
2024-03-18 18:13:00 +00:00

143 lines
3.8 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _DECALDATA_H_
#define _DECALDATA_H_
#ifndef _SIMDATABLOCK_H_
#include "console/simDatablock.h"
#endif
#ifndef _MATERIALDEFINITION_H_
#include "materials/materialDefinition.h"
#endif
#ifndef _MRECT_H_
#include "math/mRect.h"
#endif
#ifndef _DYNAMIC_CONSOLETYPES_H_
#include "console/dynamicTypes.h"
#endif
#include "T3D/assets/MaterialAsset.h"
GFXDeclareVertexFormat( DecalVertex )
{
// .xyz = coords
Point3F point;
Point3F normal;
Point3F tangent;
GFXVertexColor color;
Point2F texCoord;
};
/// DataBlock implementation for decals.
class DecalData : public SimDataBlock
{
typedef SimDataBlock Parent;
public:
enum { MAX_TEXCOORD_COUNT = 16 };
F32 size;
/// Milliseconds for decal to expire.
U32 lifeSpan;
/// Milliseconds for decal to fade after expiration.
U32 fadeTime;
S32 texCoordCount;
RectF texRect[MAX_TEXCOORD_COUNT];
///
S32 frame;
bool randomize;
S32 texRows;
S32 texCols;
F32 fadeStartPixelSize;
F32 fadeEndPixelSize;
DECLARE_MATERIALASSET(DecalData, Material);
DECLARE_ASSET_SETGET(DecalData, Material);
/// Material instance for decal.
BaseMatInstance *matInst;
String lookupName;
U8 renderPriority;
S32 clippingMasks;
/// The angle in degress used to clip geometry
/// that faces away from the decal projection.
F32 clippingAngle;
/// Skip generating and collecting vertex normals for decals.
bool skipVertexNormals;
public:
DecalData();
~DecalData();
DECLARE_CONOBJECT(DecalData);
static void initPersistFields();
void onStaticModified( const char *slotName, const char *newValue = NULL ) override;
bool onAdd() override;
void onRemove() override;
bool preload( bool server, String &errorStr ) override;
void packData( BitStream* ) override;
void unpackData( BitStream* ) override;
Material* getMaterialDefinition();
BaseMatInstance* getMaterialInstance();
static SimSet* getSet();
static DecalData* findDatablock( String lookupName );
void inspectPostApply() override;
void reloadRects();
protected:
void _initMaterial();
void _updateMaterial();
};
inline SimSet* DecalData::getSet()
{
SimSet *set = NULL;
if ( !Sim::findObject( "DecalDataSet", set ) )
{
set = new SimSet;
set->registerObject( "DecalDataSet" );
Sim::getRootGroup()->addObject( set );
}
return set;
}
#endif // _DECALDATA_H_