mirror of
https://github.com/TorqueGameEngines/Torque3D.git
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78 lines
2.6 KiB
C++
78 lines
2.6 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _GUI_FILETREECTRL_H_
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#define _GUI_FILETREECTRL_H_
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#include "platform/platform.h"
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#include "gui/controls/guiTreeViewCtrl.h"
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class GuiFileTreeCtrl : public GuiTreeViewCtrl
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{
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private:
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// Utility functions
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void recurseInsert( Item* parent, StringTableEntry path );
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void addPathToTree( StringTableEntry path );
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protected:
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String mSelPath;
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String mFileFilter;
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String mRootPath;
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Vector< String > mFilters;
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void _initFilters();
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static bool _setFileFilterValue( void *object, const char *index, const char *data );
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public:
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typedef GuiTreeViewCtrl Parent;
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enum
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{
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Icon_Folder = 1,
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Icon_FolderClosed = 2,
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Icon_Doc = 3
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};
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GuiFileTreeCtrl();
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bool onWake();
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bool onVirtualParentExpand(Item *item);
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void onItemSelected( Item *item );
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const String& getSelectedPath() { return mSelPath; }
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bool setSelectedPath( const char* path );
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bool matchesFilters(const char* filename);
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void updateTree();
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DECLARE_CONOBJECT( GuiFileTreeCtrl );
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DECLARE_DESCRIPTION( "A control that displays a hierarchical tree view of a path in the game file system.\n"
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"Note that to enable expanding/collapsing of directories, the control must be\n"
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"placed inside a GuiScrollCtrl." );
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static void initPersistFields();
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};
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#endif //_GUI_FILETREECTRL_H_
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