Torque3D/Engine/source/gfx/gfxCardProfile.cpp
2021-01-19 21:32:31 +01:00

251 lines
7.9 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "platform/platform.h"
#include "gfx/gfxCardProfile.h"
#include "console/console.h"
#include "console/engineAPI.h"
#include "core/volume.h"
// NOTE: The script class docs are in
// Documentation\scriptDocs\docs\classGFXCardProfiler.txt
void GFXCardProfiler::loadProfileScript(const char* aScriptName)
{
const String profilePath = Con::getVariable( "$pref::Video::profilePath" );
String scriptName = !profilePath.isEmpty() ? profilePath.c_str() : "profile";
scriptName += "/";
scriptName += aScriptName;
void *data = NULL;
U32 dataSize = 0;
Torque::FS::ReadFile( scriptName.c_str(), data, dataSize, true );
if(data == NULL)
{
#if TORQUE_DEBUG
Con::warnf(" - No card profile %s exists", scriptName.c_str());
#endif
return;
}
const char *script = static_cast<const char *>(data);
#if TORQUE_DEBUG
Con::printf(" - Loaded card profile %s", scriptName.c_str());
#endif
Con::evaluate(script, false, NULL);
delete[] script;
}
void GFXCardProfiler::loadProfileScripts(const String& render, const String& vendor, const String& card, const String& version)
{
String script = render + "." TORQUE_SCRIPT_EXTENSION;
loadProfileScript(script);
script = render + "." + vendor + "." TORQUE_SCRIPT_EXTENSION;
loadProfileScript(script);
script = render + "." + vendor + "." + card + "." TORQUE_SCRIPT_EXTENSION;
loadProfileScript(script);
script = render + "." + vendor + "." + card + "." + version + "." TORQUE_SCRIPT_EXTENSION;
loadProfileScript(script);
}
GFXCardProfiler::GFXCardProfiler() : mVideoMemory( 0 )
{
}
GFXCardProfiler::~GFXCardProfiler()
{
mCapDictionary.clear();
}
String GFXCardProfiler::strippedString(const char *string)
{
String res = "";
// And fill it with the stripped string...
const char *a=string;
while(*a)
{
if(isalnum(*a))
{
res += *a;
}
a++;
}
return res;
}
void GFXCardProfiler::init()
{
// Spew a bit...
Con::printf("Initializing GFXCardProfiler (%s)", getRendererString().c_str());
Con::printf(" o Chipset : '%s'", getChipString().c_str());
Con::printf(" o Card : '%s'", getCardString().c_str());
Con::printf(" o Version : '%s'", getVersionString().c_str());
Con::printf(" o VRAM : %d MB", getVideoMemoryInMB());
// Do card-specific setup...
Con::printf(" - Scanning card capabilities...");
setupCardCapabilities();
// And finally, load stuff up...
String render = strippedString(getRendererString());
String chipset = strippedString(getChipString());
String card = strippedString(getCardString());
String version = strippedString(getVersionString());
Con::printf(" - Loading card profiles...");
loadProfileScripts(render, chipset, card, version);
}
U32 GFXCardProfiler::queryProfile(const String &cap)
{
U32 res;
if( _queryCardCap( cap, res ) )
return res;
if(mCapDictionary.contains(cap))
return mCapDictionary[cap];
Con::errorf( "GFXCardProfiler (%s) - Unknown capability '%s'.", getRendererString().c_str(), cap.c_str() );
return 0;
}
U32 GFXCardProfiler::queryProfile(const String &cap, U32 defaultValue)
{
PROFILE_SCOPE( GFXCardProfiler_queryProfile );
U32 res;
if( _queryCardCap( cap, res ) )
return res;
if( mCapDictionary.contains( cap ) )
return mCapDictionary[cap];
else
return defaultValue;
}
void GFXCardProfiler::setCapability(const String &cap, U32 value)
{
// Check for dups.
if( mCapDictionary.contains( cap ) )
{
Con::warnf( "GFXCardProfiler (%s) - Setting capability '%s' multiple times.", getRendererString().c_str(), cap.c_str() );
mCapDictionary[cap] = value;
return;
}
// Insert value as necessary.
Con::printf( "GFXCardProfiler (%s) - Setting capability '%s' to %d.", getRendererString().c_str(), cap.c_str(), value );
mCapDictionary.insert( cap, value );
}
bool GFXCardProfiler::checkFormat( const GFXFormat fmt, const GFXTextureProfile *profile, bool &inOutAutogenMips )
{
return _queryFormat( fmt, profile, inOutAutogenMips );
}
DECLARE_SCOPE( GFXCardProfilerAPI );
IMPLEMENT_SCOPE( GFXCardProfilerAPI, GFXCardProfiler,, "");
ConsoleDoc(
"@class GFXCardProfilerAPI\n"
"@brief This class is the interface between TorqueScript and GFXCardProfiler.\n\n"
"You will not actually declare GFXCardProfilerAPI in TorqueScript. It exists solely "
"to give access to the GFXCardProfiler's querying functions, such as GFXCardProfiler::getRenderer.\n\n"
"@tsexample\n"
"// Example of accessing GFXCardProfiler function from script\n"
"// Notice you are not using the API version\n"
"%videoMem = GFXCardProfiler::getVideoMemoryMB();\n"
"@endtsexample\n\n"
"@see GFXCardProfiler for more information\n\n"
"@ingroup GFX\n"
);
DefineEngineStaticMethod( GFXCardProfilerAPI, getVersion, String, (),,
"Returns the driver version string." )
{
return GFX->getCardProfiler()->getVersionString();
}
DefineEngineStaticMethod( GFXCardProfilerAPI, getCard, String, (),,
"Returns the card name." )
{
return GFX->getCardProfiler()->getCardString();
}
DefineEngineStaticMethod( GFXCardProfilerAPI, getVendor, String, (),,
"Returns the card vendor name." )
{
// TODO: Fix all of this vendor crap, it's not consistent
return GFX->getCardProfiler()->getChipString();
}
DefineEngineStaticMethod( GFXCardProfilerAPI, getRenderer, String, (),,
"Returns the renderer name. For example D3D11 or OpenGL." )
{
return GFX->getCardProfiler()->getRendererString();
}
DefineEngineStaticMethod( GFXCardProfilerAPI, getVideoMemoryMB, S32, (),,
"Returns the amount of video memory in megabytes." )
{
return GFX->getCardProfiler()->getVideoMemoryInMB();
}
DefineEngineStaticMethod( GFXCardProfilerAPI, setCapability, void, ( const char *name, S32 value ),,
"Used to set the value for a specific card capability.\n"
"@param name The name of the capability being set.\n"
"@param value The value to set for that capability." )
{
GFX->getCardProfiler()->setCapability( name, (U32)value );
}
DefineEngineStaticMethod( GFXCardProfilerAPI, queryProfile, S32, ( const char *name, S32 defaultValue ),,
"Used to query the value of a specific card capability.\n"
"@param name The name of the capability being queried.\n"
"@param defaultValue The value to return if the capability is not defined." )
{
return (S32)GFX->getCardProfiler()->queryProfile( name, (U32)defaultValue );
}
DefineEngineStaticMethod( GFXCardProfilerAPI, getBestDepthFormat, String, (),,
"Returns the card name." )
{
if (GFX->getCardProfiler()->queryProfile("GL::Workaround::intel_mac_depth", false))
return "GFXFormatD16";
else
return "GFXFormatD24S8";
}