mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 12:44:46 +00:00
113 lines
4.3 KiB
C++
113 lines
4.3 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "core/threadStatic.h"
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//-----------------------------------------------------------------------------
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// Statics
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U32 _TorqueThreadStatic::mListIndex = 0;
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_TorqueThreadStaticReg *_TorqueThreadStaticReg::smFirst = NULL;
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//-----------------------------------------------------------------------------
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inline Vector<TorqueThreadStaticList> &_TorqueThreadStaticReg::getThreadStaticListVector()
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{
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// This function assures that the static vector of ThreadStatics will get initialized
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// before first use.
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static Vector<TorqueThreadStaticList> sTorqueThreadStaticVec( __FILE__, __LINE__ );
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return sTorqueThreadStaticVec;
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}
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//-----------------------------------------------------------------------------
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// Destructor, size should == 1 otherwise someone didn't clean up, or someone
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// did horrible things to list index 0
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_TorqueThreadStaticReg::~_TorqueThreadStaticReg()
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{
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AssertFatal( getThreadStaticListVector().size() == 1, "Destruction of static list was not performed on program exit" );
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}
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//-----------------------------------------------------------------------------
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void _TorqueThreadStaticReg::destroyInstances()
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{
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// mThreadStaticInstances[0] does *not* need to be deallocated
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// because all members of the list are pointers to static memory
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while( getThreadStaticListVector().size() > 1 )
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{
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// Delete the members of this list
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while( getThreadStaticListVector().last().size() )
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{
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_TorqueThreadStatic *biscuit = getThreadStaticListVector().last().first();
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// Erase the vector entry
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getThreadStaticListVector().last().pop_front();
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// And finally the memory
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delete biscuit;
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}
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// Remove the entry from the list of lists
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getThreadStaticListVector().pop_back();
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}
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}
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//-----------------------------------------------------------------------------
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void _TorqueThreadStaticReg::destroyInstance( TorqueThreadStaticList *instanceList )
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{
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AssertFatal( instanceList != &getThreadStaticListVector().first(), "Cannot delete static instance list index 0" );
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while( instanceList->size() )
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{
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_TorqueThreadStatic *biscuit = getThreadStaticListVector().last().first();
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// Erase the vector entry
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getThreadStaticListVector().last().pop_front();
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// And finally the memory
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delete biscuit;
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}
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getThreadStaticListVector().erase( instanceList );
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}
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//-----------------------------------------------------------------------------
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TorqueThreadStaticListHandle _TorqueThreadStaticReg::spawnThreadStaticsInstance()
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{
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AssertFatal( getThreadStaticListVector().size() > 0, "List is not initialized somehow" );
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// Add a new list of static instances
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getThreadStaticListVector().increment();
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// Copy mThreadStaticInstances[0] (master copy) into new memory, and
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// pass it back.
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for( S32 i = 0; i < getThreadStaticListVector()[0].size(); i++ )
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{
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getThreadStaticListVector().last().push_back( getThreadStaticListVector()[0][i]->_createInstance() );
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}
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// Return list index of newly allocated static instance list
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return &getThreadStaticListVector().last();
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} |