Torque3D/Engine
Azaezel ee83c8b66c Extacted AI tweaks:
attackradius - seperate value/callbacks to allow AI to be coded to move and shoot.

slowdown triggered by 2x movetolerance rather than a fixed 5 untis.

void AIPlayer::updateMove(const Move* move)  - 'lag' correction.

getTargetDistance - c side distance calculation with enabled option.
2015-12-04 11:24:20 -06:00
..
bin style.css changes for Project Manager modules 2013-05-01 17:08:43 -04:00
lib Initial Implementation of the Taml, Asset and Modules systems. 2015-10-13 15:19:36 -05:00
source Extacted AI tweaks: 2015-12-04 11:24:20 -06:00