mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-05 20:41:00 +00:00
attackradius - seperate value/callbacks to allow AI to be coded to move and shoot. slowdown triggered by 2x movetolerance rather than a fixed 5 untis. void AIPlayer::updateMove(const Move* move) - 'lag' correction. getTargetDistance - c side distance calculation with enabled option. |
||
|---|---|---|
| .. | ||
| bin | ||
| lib | ||
| source | ||