Torque3D/Engine/modules/Verve/Torque3D/VPostEffect.cpp
2019-03-07 16:23:41 -06:00

152 lines
4.2 KiB
C++

//-----------------------------------------------------------------------------
// Verve
// Copyright (C) 2014 - Violent Tulip
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "Verve/VerveConfig.h"
#include "Verve/Torque3D/VPostEffect.h"
#include "T3D/gameBase/gameConnection.h"
#include "core/stream/bitStream.h"
//-----------------------------------------------------------------------------
//
// Post Effect Methods.
//
//-----------------------------------------------------------------------------
bool VTorque::isPostEffectEnabled( PostEffectType *pPostEffect )
{
if ( !pPostEffect )
{
// Sanity!
return false;
}
return pPostEffect->isEnabled();
}
void VTorque::setPostEffectOn( PostEffectType *pPostEffect, const bool &pStatus )
{
if ( !pPostEffect )
{
// Sanity!
return;
}
#ifdef VT_EDITOR
if ( pStatus )
{
// Enable Effect.
pPostEffect->enable();
}
else
{
// Disable Effect.
pPostEffect->disable();
}
#else
// Fetch Name.
StringTableEntry name = pPostEffect->getName();
if ( !name || name == StringTable->insert( "" ) )
{
Con::warnf( "VTorque::setPostEffectOn() - Invalid Object Name." );
return;
}
// Fetch Client Group.
SimGroup* clientGroup = Sim::getClientGroup();
for ( SimGroup::iterator itr = clientGroup->begin(); itr != clientGroup->end(); itr++ )
{
NetConnection *connection = static_cast<NetConnection*>( *itr );
if ( connection )
{
// Create Event.
VPostEffectNetEvent *event = new VPostEffectNetEvent();
// Setup Event.
event->mPostEffect = name;
event->mEnabled = pStatus;
// Post Event.
connection->postNetEvent( event );
}
}
#endif
}
//-----------------------------------------------------------------------------
IMPLEMENT_CO_CLIENTEVENT_V1( VPostEffectNetEvent );
//-----------------------------------------------------------------------------
VPostEffectNetEvent::VPostEffectNetEvent( void ) : mPostEffect( StringTable->insert( "" ) ),
mEnabled( false )
{
// Void.
}
void VPostEffectNetEvent::write( NetConnection *pConnection, BitStream *pStream )
{
// Void.
}
void VPostEffectNetEvent::pack( NetConnection *pConnection, BitStream *pStream )
{
// Object Name.
pStream->writeString( mPostEffect );
// Status.
pStream->writeFlag( mEnabled );
}
void VPostEffectNetEvent::unpack( NetConnection *pConnection, BitStream *pStream )
{
// Object Name.
mPostEffect = pStream->readSTString();
// Status.
mEnabled = pStream->readFlag();
}
void VPostEffectNetEvent::process( NetConnection *pConnection )
{
PostEffect *postEffect;
if ( !Sim::findObject( mPostEffect, postEffect ) )
{
Con::warnf( "VPostEffectNetEvent::process() - Unable to find PostEffect Object '%s'", mPostEffect );
return;
}
if ( mEnabled )
{
// Enable Effect.
postEffect->enable();
}
else
{
// Disable Effect.
postEffect->disable();
}
}