mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
90 lines
3.6 KiB
C++
90 lines
3.6 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "gfx/gl/gfxGLCardProfiler.h"
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#include "gfx/gl/gfxGLDevice.h"
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#include "gfx/gl/gfxGLEnumTranslate.h"
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void GFXGLCardProfiler::init()
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{
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mChipSet = reinterpret_cast<const char*>(glGetString(GL_VENDOR));
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mRendererString = "OpenGL";
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mCardDescription = reinterpret_cast<const char*>(glGetString(GL_RENDERER));
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mVersionString = reinterpret_cast<const char*>(glGetString(GL_VERSION));
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mVideoMemory = static_cast<GFXGLDevice*>(GFX)->getTotalVideoMemory();
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Parent::init();
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}
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void GFXGLCardProfiler::setupCardCapabilities()
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{
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GLint maxTexSize;
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glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxTexSize);
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// OpenGL doesn't have separate maximum width/height.
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setCapability("maxTextureWidth", maxTexSize);
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setCapability("maxTextureHeight", maxTexSize);
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setCapability("maxTextureSize", maxTexSize);
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// Check for anisotropic filtering support.
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setCapability("GL_EXT_texture_filter_anisotropic", gglHasExtension(EXT_texture_filter_anisotropic));
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// Check for buffer storage
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#ifdef TORQUE_NSIGHT_WORKAROUND
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setCapability("GL_ARB_buffer_storage", false);
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#else
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setCapability("GL_ARB_buffer_storage", gglHasExtension(ARB_buffer_storage));
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#endif
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// Check for shader model 5.0
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setCapability("GL_ARB_gpu_shader5", gglHasExtension(ARB_gpu_shader5));
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// Check for texture storage
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setCapability("GL_ARB_texture_storage", gglHasExtension(ARB_texture_storage));
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// Check for sampler objects
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setCapability("GL_ARB_sampler_objects", gglHasExtension(ARB_sampler_objects));
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// Check for copy image support
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setCapability("GL_ARB_copy_image", gglHasExtension(ARB_copy_image));
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// Check for vertex attrib binding
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setCapability("GL_ARB_vertex_attrib_binding", gglHasExtension(ARB_vertex_attrib_binding));
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}
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bool GFXGLCardProfiler::_queryCardCap(const String& query, U32& foundResult)
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{
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// Just doing what the D3D11 layer does
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return 0;
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}
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bool GFXGLCardProfiler::_queryFormat(const GFXFormat fmt, const GFXTextureProfile *profile, bool &inOutAutogenMips)
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{
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// We assume if the format is valid that we can use it for any purpose.
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// This may not be the case, but we have no way to check short of in depth
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// testing of every format for every purpose. And by testing, I mean sitting
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// down and doing it by hand, because there is no OpenGL API to check these
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// things.
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return GFXGLTextureInternalFormat[fmt] != GL_ZERO;
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}
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