Torque3D/Templates/BaseGame/game/tools/projectImporter/main.tscript

55 lines
2.3 KiB
Plaintext

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
function initializeProjectImporter()
{
echo(" % - Initializing Project Importer");
exec("./scripts/projectImporter." @ $TorqueScriptFileExtension);
exec("./guis/projectImporter.gui");
new ScriptObject( ProjectImporterPlugin )
{
superClass = "EditorPlugin";
};
//Input::GetEventManager().subscribe( ProjectImportCtrl, "BeginDropFiles" );
//Input::GetEventManager().subscribe( ProjectImportCtrl, "DropFile" );
//Input::GetEventManager().subscribe( ProjectImportCtrl, "EndDropFiles" );
$ProjectImporter::importer = new AssetImporter();
$ProjectImporter::importer.dumpLogs = false; //we'll handle the log files ourselves
%importConfig = new AssetImportConfig();
%importConfig.loadImportConfig(AssetImportSettings, "LegacyProjectImport");
$ProjectImporter::importer.setImportConfig(%importConfig);
$ProjectImporter::assetQuery = new AssetQuery();
ProjectImporterPlugin.initSettings();
}
function ProjectImporterPlugin::initSettings( %this )
{
EditorSettings.beginGroup( "ProjectImporter", true );
EditorSettings.endGroup();
}