mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
Updated Project Generator to allow adding different Release/Debug libraries. Also added ability to specify libraries for Ignore Default Libraries field. Only Visual Studio templates have been updated.
234 lines
14 KiB
Smarty
234 lines
14 KiB
Smarty
<?xml version="1.0" encoding="utf-8"?>
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<!-- Shared Template -->
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Optimized Debug|Win32">
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<Configuration>Optimized Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<RootNamespace>{$projName}</RootNamespace>
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<ProjectGuid>{$GUID}</ProjectGuid>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseOfMfc>false</UseOfMfc>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Optimized Debug|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseOfMfc>false</UseOfMfc>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseOfMfc>false</UseOfMfc>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
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<Import Project="Torque.Cpp.$(Platform).user.props" Condition="exists('Torque.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Optimized Debug|Win32'" Label="PropertySheets">
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<Import Project="Torque.Cpp.$(Platform).user.props" Condition="exists('Torque.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
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<Import Project="Torque.Cpp.$(Platform).user.props" Condition="exists('Torque.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup>
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<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
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<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">{$projectOffset}../../{$gameFolder}/</OutDir>
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<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">{$projectOffset}../Link/VC2010.$(Configuration).$(PlatformName)/$(ProjectName)/</IntDir>
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<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
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<TargetName Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">{$projOutName}_DEBUG</TargetName>
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<OutDir Condition="'$(Configuration)|$(Platform)'=='Optimized Debug|Win32'">{$projectOffset}../../{$gameFolder}/</OutDir>
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<IntDir Condition="'$(Configuration)|$(Platform)'=='Optimized Debug|Win32'">{$projectOffset}../Link/VC2010.$(Configuration).$(PlatformName)/$(ProjectName)/</IntDir>
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<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Optimized Debug|Win32'">false</LinkIncremental>
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<TargetName Condition="'$(Configuration)|$(Platform)'=='Optimized Debug|Win32'">{$projOutName}_OPTIMIZEDDEBUG</TargetName>
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<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">{$projectOffset}../../{$gameFolder}/</OutDir>
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<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">{$projectOffset}../Link/VC2010.$(Configuration).$(PlatformName)/$(ProjectName)/</IntDir>
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<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
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<TargetName Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">{$projOutName}</TargetName>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<Midl>
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<TypeLibraryName>$(IntDir)Torque 3D.tlb</TypeLibraryName>
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<HeaderFileName>
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</HeaderFileName>
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</Midl>
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<ClCompile>
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<AdditionalOptions>/MP4 %(AdditionalOptions)</AdditionalOptions>
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<Optimization>Disabled</Optimization>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<AdditionalIncludeDirectories>{foreach item=def from=$projIncludes}{$def};{/foreach}%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>{foreach item=def from=$projDefines}{$def};{/foreach}TORQUE_DEBUG;TORQUE_DEBUG_GUARD;D3D_DEBUG_INFO;TORQUE_NET_STATS;UNICODE;_CRT_SECURE_NO_DEPRECATE;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ExceptionHandling>Sync</ExceptionHandling>
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<BasicRuntimeChecks>Default</BasicRuntimeChecks>
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<StringPooling>true</StringPooling>
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<RuntimeLibrary>{if $projRuntimeDebug == 1}MultiThreadedDebug{else}MultiThreadedDebugDLL{/if}</RuntimeLibrary>
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<BufferSecurityCheck>false</BufferSecurityCheck>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<TreatWChar_tAsBuiltInType>false</TreatWChar_tAsBuiltInType>
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<RuntimeTypeInfo>true</RuntimeTypeInfo>
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<PrecompiledHeader>
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</PrecompiledHeader>
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<AssemblerListingLocation>$(IntDir)</AssemblerListingLocation>
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<WarningLevel>Level4</WarningLevel>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
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<CompileAs>Default</CompileAs>
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<DisableSpecificWarnings>{foreach item=def from=$projDisabledWarnings}{$def};{/foreach}4018;4100;4121;4127;4130;4244;4245;4389;4511;4512;4800;%(DisableSpecificWarnings)</DisableSpecificWarnings>
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</ClCompile>
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<ResourceCompile>
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<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<Culture>0x0409</Culture>
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<AdditionalIncludeDirectories>{foreach item=def from=$projIncludes}{$def};{/foreach}%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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</ResourceCompile>
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<Link>
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<AdditionalDependencies>{foreach item=def from=$projLibsDebug}{$def};{/foreach}%(AdditionalDependencies)</AdditionalDependencies>
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<OutputFile>$(OutDir){$projOutName}_DEBUG.exe</OutputFile>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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<AdditionalLibraryDirectories>{foreach item=def from=$projLibDirs}{$def};{/foreach}{$projectOffset}../Link/VC2010.$(Configuration).$(PlatformName);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<IgnoreSpecificDefaultLibraries>LIBC;LIBCD;{foreach item=def from=$projLibsIgnore}{$def};{/foreach}%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<ProgramDatabaseFile>$(IntDir)$(ProjectName).pdb</ProgramDatabaseFile>
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<SubSystem>{if $projSubSystem == 1}Console{else}Windows{/if}</SubSystem>
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<TargetMachine>MachineX86</TargetMachine>
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<RandomizedBaseAddress>false</RandomizedBaseAddress>
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<DataExecutionPrevention>
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</DataExecutionPrevention>
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<ProfileGuidedDatabase>$(IntDir)$(ProjectName).pgd</ProfileGuidedDatabase>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Optimized Debug|Win32'">
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<Midl>
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<TypeLibraryName>$(IntDir)Torque 3D.tlb</TypeLibraryName>
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<HeaderFileName>
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</HeaderFileName>
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</Midl>
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<ClCompile>
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<AdditionalOptions>/MP4 %(AdditionalOptions)</AdditionalOptions>
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<Optimization>Full</Optimization>
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<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<AdditionalIncludeDirectories>{foreach item=def from=$projIncludes}{$def};{/foreach}%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>{foreach item=def from=$projDefines}{$def};{/foreach}TORQUE_DEBUG;TORQUE_DEBUG_GUARD;D3D_DEBUG_INFO;TORQUE_NET_STATS;UNICODE;_CRT_SECURE_NO_DEPRECATE;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ExceptionHandling>Sync</ExceptionHandling>
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<BasicRuntimeChecks>Default</BasicRuntimeChecks>
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<StringPooling>true</StringPooling>
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<RuntimeLibrary>{if $projRuntimeDebug == 1}MultiThreadedDebug{else}MultiThreadedDebugDLL{/if}</RuntimeLibrary>
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<BufferSecurityCheck>false</BufferSecurityCheck>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<TreatWChar_tAsBuiltInType>false</TreatWChar_tAsBuiltInType>
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<RuntimeTypeInfo>true</RuntimeTypeInfo>
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<PrecompiledHeader>
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</PrecompiledHeader>
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<AssemblerListingLocation>$(IntDir)</AssemblerListingLocation>
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<WarningLevel>Level4</WarningLevel>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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<CompileAs>Default</CompileAs>
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<DisableSpecificWarnings>{foreach item=def from=$projDisabledWarnings}{$def};{/foreach}4018;4100;4121;4127;4130;4244;4245;4389;4511;4512;4800;%(DisableSpecificWarnings)</DisableSpecificWarnings>
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</ClCompile>
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<ResourceCompile>
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<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<Culture>0x0409</Culture>
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<AdditionalIncludeDirectories>{foreach item=def from=$projIncludes}{$def};{/foreach}%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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</ResourceCompile>
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<Link>
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<AdditionalDependencies>{foreach item=def from=$projLibsDebug}{$def};{/foreach}%(AdditionalDependencies)</AdditionalDependencies>
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<OutputFile>$(OutDir){$projOutName}_OPTIMIZEDDEBUG.exe</OutputFile>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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<AdditionalLibraryDirectories>{foreach item=def from=$projLibDirs}{$def};{/foreach}{$projectOffset}../Link/VC2010.$(Configuration).$(PlatformName);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<IgnoreSpecificDefaultLibraries>LIBC;LIBCD;{foreach item=def from=$projLibsIgnore}{$def};{/foreach}%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<ProgramDatabaseFile>$(IntDir)$(ProjectName).pdb</ProgramDatabaseFile>
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<SubSystem>{if $projSubSystem == 1}Console{else}Windows{/if}</SubSystem>
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<TargetMachine>MachineX86</TargetMachine>
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<RandomizedBaseAddress>false</RandomizedBaseAddress>
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<DataExecutionPrevention>
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</DataExecutionPrevention>
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<ProfileGuidedDatabase>$(IntDir)$(ProjectName).pgd</ProfileGuidedDatabase>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<Midl>
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<TypeLibraryName>$(IntDir)Torque 3D.tlb</TypeLibraryName>
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<HeaderFileName>
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</HeaderFileName>
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</Midl>
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<ClCompile>
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<AdditionalOptions>/MP4 %(AdditionalOptions)</AdditionalOptions>
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<Optimization>Full</Optimization>
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<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<AdditionalIncludeDirectories>{foreach item=def from=$projIncludes}{$def};{/foreach}%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>{foreach item=def from=$projDefines}{$def};{/foreach}UNICODE;_CRT_SECURE_NO_DEPRECATE;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ExceptionHandling>Sync</ExceptionHandling>
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<BasicRuntimeChecks>Default</BasicRuntimeChecks>
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<StringPooling>true</StringPooling>
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<RuntimeLibrary>{if $projRuntimeRelease == 0}MultiThreaded{else}MultiThreadedDLL{/if}</RuntimeLibrary>
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<BufferSecurityCheck>false</BufferSecurityCheck>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<TreatWChar_tAsBuiltInType>false</TreatWChar_tAsBuiltInType>
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<RuntimeTypeInfo>true</RuntimeTypeInfo>
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<PrecompiledHeader>
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</PrecompiledHeader>
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<AssemblerListingLocation>$(IntDir)</AssemblerListingLocation>
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<WarningLevel>Level4</WarningLevel>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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<CompileAs>Default</CompileAs>
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<DisableSpecificWarnings>{foreach item=def from=$projDisabledWarnings}{$def};{/foreach}4018;4100;4121;4127;4130;4244;4245;4389;4511;4512;4800;%(DisableSpecificWarnings)</DisableSpecificWarnings>
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</ClCompile>
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<ResourceCompile>
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<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<Culture>0x0409</Culture>
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<AdditionalIncludeDirectories>{foreach item=def from=$projIncludes}{$def};{/foreach}%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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</ResourceCompile>
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<Link>
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<AdditionalDependencies>{foreach item=def from=$projLibs}{$def};{/foreach}%(AdditionalDependencies)</AdditionalDependencies>
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<OutputFile>$(OutDir){$projOutName}.exe</OutputFile>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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<AdditionalLibraryDirectories>{foreach item=def from=$projLibDirs}{$def};{/foreach}{$projectOffset}../Link/VC2010.$(Configuration).$(PlatformName);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<IgnoreSpecificDefaultLibraries>LIBC;LIBCD;{foreach item=def from=$projLibsIgnore}{$def};{/foreach}%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
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<GenerateDebugInformation>false</GenerateDebugInformation>
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<ProgramDatabaseFile>$(IntDir)$(ProjectName).pdb</ProgramDatabaseFile>
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<SubSystem>{if $projSubSystem == 1}Console{else}Windows{/if}</SubSystem>
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<TargetMachine>MachineX86</TargetMachine>
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<RandomizedBaseAddress>false</RandomizedBaseAddress>
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<DataExecutionPrevention>
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</DataExecutionPrevention>
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<ProfileGuidedDatabase>$(IntDir)$(ProjectName).pgd</ProfileGuidedDatabase>
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ResourceCompile Include="Torque.rc" />
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</ItemGroup>
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<ItemGroup>
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{assign var="dirWalk" value=$fileArray}
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{include file="vc2010_fileRecurse.tpl" dirWalk=$dirWalk depth=1 dirPath=$projOutput->base_dir}
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</ItemGroup>
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<ItemGroup>
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{foreach item=dep from=$projDepend}
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<ProjectReference Include="{$projectDepends[$dep]->name}.vcxproj">
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<Project>{$projectDepends[$dep]->guid}</Project>
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<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
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</ProjectReference>
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{/foreach}
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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