Torque3D/Engine/source/sim
Azaezel 28e509af1a Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
# Conflicts:
#	Engine/source/console/consoleFunctions.cpp
2018-03-28 15:42:34 -05:00
..
actionMap.cpp As suggested, extract strlen calls from sizes into variables so it isn't called twice 2018-03-08 20:59:40 -05:00
actionMap.h Implements hold and context keybind functionality, enabling the ability to have actionmap binds for holding down a button(complete with hold time return if needed) and context binds for being able to have different events for tapping and holding on the same key. 2018-02-12 21:36:19 -06:00
connectionStringTable.cpp More cats and cpys in files that xcode doesn't see 2018-03-07 01:13:56 -05:00
connectionStringTable.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
netConnection.cpp packet-size-checking -- Methods for querying packet-size settings. Used for detecting when spells or effects overrun the packet buffer from networked dynamic field usage. 2017-07-27 00:09:36 +01:00
netConnection.h packet-size-checking -- Methods for querying packet-size settings. Used for detecting when spells or effects overrun the packet buffer from networked dynamic field usage. 2017-07-27 00:09:36 +01:00
netDownload.cpp Use strncpy instead of strcpy because again, buffer overflows 2018-03-06 02:35:33 -05:00
netEvent.cpp Use a strong reference instead of more manual reference counting. 2014-12-26 11:41:19 +11:00
netGhost.cpp duplicated ghostinfo itterator 2018-03-14 15:10:43 -05:00
netInterface.cpp Preliminary IPV6 Support 2016-10-25 19:09:02 +01:00
netInterface.h Preliminary IPV6 Support 2016-10-25 19:09:02 +01:00
netObject.cpp netObject classvar cleanups 2018-03-13 21:27:31 -05:00
netObject.h Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 2018-03-28 15:42:34 -05:00
netStringTable.cpp As suggested, extract strlen calls from sizes into variables so it isn't called twice 2018-03-08 20:59:40 -05:00
netStringTable.h Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang. 2016-10-17 01:00:12 -05:00