mirror of
https://github.com/TorqueGameEngines/Torque3D.git
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431 lines
12 KiB
C++
431 lines
12 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "platform/platform.h"
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#include "gui/controls/guiTextEditSliderCtrl.h"
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#include "console/consoleTypes.h"
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#include "console/console.h"
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#include "gui/core/guiCanvas.h"
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#include "gfx/gfxDevice.h"
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#include "gfx/gfxDrawUtil.h"
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#include "console/engineAPI.h"
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IMPLEMENT_CONOBJECT(GuiTextEditSliderCtrl);
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ConsoleDocClass( GuiTextEditSliderCtrl,
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"@brief GUI Control which displays a numerical value which can be increased or "
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"decreased using a pair of arrows.\n\n"
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"@tsexample\n"
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"new GuiTextEditSliderCtrl()\n"
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"{\n"
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" format = \"%3.2f\";\n"
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" range = \"-1e+03 1e+03\";\n"
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" increment = \"0.1\";\n"
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" focusOnMouseWheel = \"0\";\n"
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" //Properties not specific to this control have been omitted from this example.\n"
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"};\n"
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"@endtsexample\n\n"
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"@see GuiTextEditCtrl\n\n"
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"@ingroup GuiCore\n"
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);
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GuiTextEditSliderCtrl::GuiTextEditSliderCtrl()
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{
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mRange.set(0.0f, 1.0f);
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mIncAmount = 1.0f;
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mValue = 0.0f;
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mMulInc = 0;
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mIncCounter = 0.0f;
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mFormat = StringTable->insert("%3.2f");
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mTextAreaHit = None;
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mFocusOnMouseWheel = false;
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}
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GuiTextEditSliderCtrl::~GuiTextEditSliderCtrl()
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{
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}
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void GuiTextEditSliderCtrl::initPersistFields()
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{
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addField("format", TypeString, Offset(mFormat, GuiTextEditSliderCtrl), "Character format type to place in the control.\n");
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addField("range", TypePoint2F, Offset(mRange, GuiTextEditSliderCtrl), "Maximum vertical and horizontal range to allow in the control.\n");
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addField("increment", TypeF32, Offset(mIncAmount, GuiTextEditSliderCtrl), "How far to increment the slider on each step.\n");
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addField("focusOnMouseWheel", TypeBool, Offset(mFocusOnMouseWheel, GuiTextEditSliderCtrl), "If true, the control will accept giving focus to the user when the mouse wheel is used.\n");
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Parent::initPersistFields();
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}
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void GuiTextEditSliderCtrl::getText(char *dest)
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{
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Parent::getText(dest);
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}
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void GuiTextEditSliderCtrl::setText(const char *txt)
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{
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mValue = dAtof(txt);
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checkRange();
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setValue();
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}
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bool GuiTextEditSliderCtrl::onKeyDown(const GuiEvent &event)
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{
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return Parent::onKeyDown(event);
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}
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void GuiTextEditSliderCtrl::checkRange()
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{
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if(mValue < mRange.x)
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mValue = mRange.x;
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else if(mValue > mRange.y)
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mValue = mRange.y;
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}
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void GuiTextEditSliderCtrl::setValue()
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{
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char buf[20];
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// For some reason this sprintf is failing to convert
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// a floating point number to anything with %d, so cast it.
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if( dStricmp( mFormat, "%d" ) == 0 )
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dSprintf(buf,sizeof(buf),mFormat, (S32)mValue);
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else
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dSprintf(buf,sizeof(buf),mFormat, mValue);
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Parent::setText(buf);
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}
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void GuiTextEditSliderCtrl::onMouseDown(const GuiEvent &event)
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{
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// If we're not active then skip out.
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if ( !mActive || !mAwake || !mVisible )
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{
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Parent::onMouseDown(event);
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return;
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}
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char txt[20];
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Parent::getText(txt);
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mValue = dAtof(txt);
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mMouseDownTime = Sim::getCurrentTime();
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GuiControl *parent = getParent();
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if(!parent)
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return;
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Point2I camPos = event.mousePoint;
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Point2I point = parent->localToGlobalCoord(getPosition());
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if(camPos.x > point.x + getExtent().x - 14)
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{
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if(camPos.y > point.y + (getExtent().y/2))
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{
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mValue -=mIncAmount;
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mTextAreaHit = ArrowDown;
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mMulInc = -0.15f;
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}
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else
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{
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mValue +=mIncAmount;
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mTextAreaHit = ArrowUp;
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mMulInc = 0.15f;
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}
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checkRange();
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setValue();
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mouseLock();
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// We should get the focus and set the
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// cursor to the start of the text to
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// mimic the standard Windows behavior.
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setFirstResponder();
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mCursorPos = mBlockStart = mBlockEnd = 0;
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setUpdate();
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return;
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}
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Parent::onMouseDown(event);
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}
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void GuiTextEditSliderCtrl::onMouseDragged(const GuiEvent &event)
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{
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// If we're not active then skip out.
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if ( !mActive || !mAwake || !mVisible )
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{
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Parent::onMouseDragged(event);
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return;
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}
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if(mTextAreaHit == None || mTextAreaHit == Slider)
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{
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mTextAreaHit = Slider;
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GuiControl *parent = getParent();
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if(!parent)
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return;
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Point2I camPos = event.mousePoint;
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Point2I point = parent->localToGlobalCoord(getPosition());
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F32 maxDis = 100;
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F32 val;
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if(camPos.y < point.y)
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{
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if((F32)point.y < maxDis)
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maxDis = (F32)point.y;
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val = point.y - maxDis;
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if(point.y > 0)
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mMulInc= 1.0f-(((float)camPos.y - val) / maxDis);
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else
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mMulInc = 1.0f;
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checkIncValue();
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return;
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}
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else if(camPos.y > point.y + getExtent().y)
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{
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GuiCanvas *root = getRoot();
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val = (F32)(root->getHeight() - (point.y + getHeight()));
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if(val < maxDis)
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maxDis = val;
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if( val > 0)
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mMulInc= -(F32)(camPos.y - (point.y + getHeight()))/maxDis;
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else
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mMulInc = -1.0f;
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checkIncValue();
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return;
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}
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mTextAreaHit = None;
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Parent::onMouseDragged(event);
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}
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}
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void GuiTextEditSliderCtrl::onMouseUp(const GuiEvent &event)
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{
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// If we're not active then skip out.
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if ( !mActive || !mAwake || !mVisible )
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{
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Parent::onMouseUp(event);
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return;
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}
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mMulInc = 0.0f;
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mouseUnlock();
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if ( mTextAreaHit != None )
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selectAllText();
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//if we released the mouse within this control, then the parent will call
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//the mConsoleCommand other wise we have to call it.
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Parent::onMouseUp(event);
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//if we didn't release the mouse within this control, then perform the action
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// if (!cursorInControl())
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execConsoleCallback();
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execAltConsoleCallback();
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//Set the cursor position to where the user clicked
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mCursorPos = calculateCursorPos( event.mousePoint );
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mTextAreaHit = None;
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}
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bool GuiTextEditSliderCtrl::onMouseWheelUp(const GuiEvent &event)
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{
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if ( !mActive || !mAwake || !mVisible )
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return Parent::onMouseWheelUp(event);
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if ( !isFirstResponder() && !mFocusOnMouseWheel )
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{
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GuiControl *parent = getParent();
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if ( parent )
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return parent->onMouseWheelUp( event );
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return false;
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}
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mValue += mIncAmount;
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checkRange();
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setValue();
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setFirstResponder();
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mCursorPos = mBlockStart = mBlockEnd = 0;
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setUpdate();
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return true;
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}
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bool GuiTextEditSliderCtrl::onMouseWheelDown(const GuiEvent &event)
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{
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if ( !mActive || !mAwake || !mVisible )
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return Parent::onMouseWheelDown(event);
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if ( !isFirstResponder() && !mFocusOnMouseWheel )
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{
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GuiControl *parent = getParent();
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if ( parent )
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return parent->onMouseWheelUp( event );
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return false;
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}
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mValue -= mIncAmount;
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checkRange();
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setValue();
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setFirstResponder();
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mCursorPos = mBlockStart = mBlockEnd = 0;
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setUpdate();
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return true;
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}
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void GuiTextEditSliderCtrl::checkIncValue()
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{
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if(mMulInc > 1.0f)
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mMulInc = 1.0f;
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else if(mMulInc < -1.0f)
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mMulInc = -1.0f;
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}
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void GuiTextEditSliderCtrl::timeInc(U32 elapseTime)
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{
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S32 numTimes = elapseTime / 750;
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if(mTextAreaHit != Slider && numTimes > 0)
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{
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if(mTextAreaHit == ArrowUp)
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mMulInc = 0.15f * numTimes;
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else
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mMulInc = -0.15f * numTimes;
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checkIncValue();
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}
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}
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void GuiTextEditSliderCtrl::onRender(Point2I offset, const RectI &updateRect)
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{
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if(mTextAreaHit != None)
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{
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U32 elapseTime = Sim::getCurrentTime() - mMouseDownTime;
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if(elapseTime > 750 || mTextAreaHit == Slider)
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{
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timeInc(elapseTime);
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mIncCounter += mMulInc;
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if(mIncCounter >= 1.0f || mIncCounter <= -1.0f)
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{
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mValue = (mMulInc > 0.0f) ? mValue+mIncAmount : mValue-mIncAmount;
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mIncCounter = (mIncCounter > 0.0f) ? mIncCounter-1 : mIncCounter+1;
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checkRange();
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setValue();
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mCursorPos = 0;
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}
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}
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}
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Parent::onRender(offset, updateRect);
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Point2I start(offset.x + getWidth() - 14, offset.y);
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Point2I midPoint(start.x + 7, start.y + (getExtent().y/2));
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GFX->getDrawUtil()->drawRectFill(Point2I(start.x+1,start.y+1), Point2I(start.x+13,start.y+getExtent().y-1) , mProfile->mFillColor);
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GFX->getDrawUtil()->drawLine(start, Point2I(start.x, start.y+getExtent().y),mProfile->mFontColor);
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GFX->getDrawUtil()->drawLine(Point2I(start.x,midPoint.y),
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Point2I(start.x+14,midPoint.y),
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mProfile->mFontColor);
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GFXVertexBufferHandle<GFXVertexPCT> verts(GFX, 6, GFXBufferTypeVolatile);
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verts.lock();
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verts[0].color.set( 0, 0, 0 );
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verts[1].color.set( 0, 0, 0 );
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verts[2].color.set( 0, 0, 0 );
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verts[3].color.set( 0, 0, 0 );
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verts[4].color.set( 0, 0, 0 );
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verts[5].color.set( 0, 0, 0 );
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if(mTextAreaHit == ArrowUp)
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{
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verts[0].point.set( (F32)midPoint.x, (F32)start.y + 1.0f, 0.0f );
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verts[1].point.set( (F32)start.x + 11.0f, (F32)midPoint.y - 2.0f, 0.0f );
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verts[2].point.set( (F32)start.x + 3.0f, (F32)midPoint.y - 2.0f, 0.0f );
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}
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else
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{
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verts[0].point.set( (F32)midPoint.x, (F32)start.y + 2.0f, 0.0f );
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verts[1].point.set( (F32)start.x + 11.0f, (F32)midPoint.y - 1.0f, 0.0f );
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verts[2].point.set( (F32)start.x + 3.0f, (F32)midPoint.y - 1.0f, 0.0f );
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}
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if(mTextAreaHit == ArrowDown)
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{
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verts[3].point.set( (F32)midPoint.x, (F32)(start.y + getExtent().y - 1), 0.0f );
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verts[4].point.set( (F32)start.x + 11.0f, (F32)midPoint.y + 3.0f, 0.0f );
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verts[5].point.set( (F32)start.x + 3.0f, (F32)midPoint.y + 3.0f, 0.0f );
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}
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else
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{
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verts[3].point.set( (F32)midPoint.x, (F32)(start.y + getExtent().y - 2), 0.0f );
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verts[4].point.set( (F32)start.x + 11.0f, (F32)midPoint.y + 2.0f, 0.0f );
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verts[5].point.set( (F32)start.x + 3.0f, (F32)midPoint.y + 2.0f, 0.0f );
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}
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verts.unlock();
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GFX->setVertexBuffer( verts );
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GFX->setupGenericShaders();
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GFX->drawPrimitive( GFXTriangleList, 0, 2 );
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}
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void GuiTextEditSliderCtrl::onPreRender()
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{
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if (isFirstResponder())
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{
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U32 timeElapsed = Platform::getVirtualMilliseconds() - mTimeLastCursorFlipped;
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mNumFramesElapsed++;
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if ((timeElapsed > 500) && (mNumFramesElapsed > 3))
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{
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mCursorOn = !mCursorOn;
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mTimeLastCursorFlipped = Sim::getCurrentTime();
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mNumFramesElapsed = 0;
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setUpdate();
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}
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//update the cursor if the text is scrolling
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if (mDragHit)
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{
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if ((mScrollDir < 0) && (mCursorPos > 0))
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{
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mCursorPos--;
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}
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else if ((mScrollDir > 0) && (mCursorPos < (S32)dStrlen(mText)))
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{
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mCursorPos++;
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}
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}
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}
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}
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