Torque3D/Engine/source/math/test/mMatrixTest.cpp
Daniel Buckmaster ec06dd78f9 Fix unit tests.
2015-02-14 14:50:32 +11:00

106 lines
3.5 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2014 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifdef TORQUE_TESTS_ENABLED
#include "testing/unitTesting.h"
#include "platform/platform.h"
#include "math/mMatrix.h"
#include "math/mRandom.h"
extern void default_matF_x_matF_C(const F32 *a, const F32 *b, F32 *mresult);
extern void mInstallLibrary_ASM();
// If we're x86 and not Mac, then include these. There's probably a better way to do this.
#if defined(WIN32) && defined(TORQUE_CPU_X86)
extern "C" void Athlon_MatrixF_x_MatrixF(const F32 *matA, const F32 *matB, F32 *result);
extern "C" void SSE_MatrixF_x_MatrixF(const F32 *matA, const F32 *matB, F32 *result);
#endif
#if defined( __VEC__ )
extern void vec_MatrixF_x_MatrixF(const F32 *matA, const F32 *matB, F32 *result);
#endif
TEST(MatrixF, MultiplyImplmentations)
{
F32 m1[16], m2[16], mrC[16];
// I am not positive that the best way to do this is to use random numbers
// but I think that using some kind of standard matrix may not always catch
// all problems.
for (S32 i = 0; i < 16; i++)
{
m1[i] = gRandGen.randF();
m2[i] = gRandGen.randF();
}
// C will be the baseline
default_matF_x_matF_C(m1, m2, mrC);
#if defined(WIN32) && defined(TORQUE_CPU_X86)
// Check the CPU info
U32 cpuProperties = Platform::SystemInfo.processor.properties;
bool same;
// Test 3D NOW! if it is available
F32 mrAMD[16];
if (cpuProperties & CPU_PROP_3DNOW)
{
Athlon_MatrixF_x_MatrixF(m1, m2, mrAMD);
same = true;
for (S32 i = 0; i < 16; i++)
same &= mIsEqual(mrC[i], mrAMD[i]);
EXPECT_TRUE(same) << "Matrix multiplication verification failed. (C vs. 3D NOW!)";
}
// Test SSE if it is available
F32 mrSSE[16];
if (cpuProperties & CPU_PROP_SSE)
{
SSE_MatrixF_x_MatrixF(m1, m2, mrSSE);
same = true;
for (S32 i = 0; i < 16; i++)
same &= mIsEqual(mrC[i], mrSSE[i]);
EXPECT_TRUE(same) << "Matrix multiplication verification failed. (C vs. SSE)";
}
same = true;
#endif
// If Altivec exists, test it!
#if defined(__VEC__)
bool same = false;
F32 mrVEC[16];
vec_MatrixF_x_MatrixF(m1, m2, mrVEC);
for (S32 i = 0; i < 16; i++)
same &= isEqual(mrC[i], mrVEC[i]);
EXPECT_TRUE(same) << "Matrix multiplication verification failed. (C vs. Altivec)";
#endif
}
#endif