Torque3D/Templates/Modules/FPSGameplay
Areloch c50e292500 * Fixed old names of decal properties
Renamed the screenStartRadius and screenEndRadius properties in the bulletHoleDecal datablock and ScorchRXDecal datablock to fadeStartPixelSize and fadeEndPixelSize properties, respectively, to match names of the properties as defined in the decalData.cpp file, as noted in issue #1498
Among other possible fixes, this makes the size of the bullet hole decal's actually random in size now, instead of always being the exact same size.

@AlexBarys
2017-07-07 03:09:21 -05:00
..
art Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
levels Re-adds some bits from the old templates that were missed when doing the BaseGame template. 2017-03-26 17:53:01 -05:00
scripts * Fixed old names of decal properties 2017-07-07 03:09:21 -05:00
sound Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
FPSGameplay.cs Additional cleanup and add-in of files that were missed. 2017-03-27 00:36:23 -05:00
FPSGameplay.module Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00