Torque3D/Engine/source/lighting/shadowMap
2019-07-22 00:16:58 -05:00
..
cubeLightShadowMap.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
cubeLightShadowMap.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
dualParaboloidLightShadowMap.cpp Reduce innecesary changes on Render Target textures. 2014-11-08 18:34:21 +01:00
dualParaboloidLightShadowMap.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
lightShadowMap.cpp Add vector light support to forward materials. 2019-07-22 00:16:58 -05:00
lightShadowMap.h Add vector light support to forward materials. 2019-07-22 00:16:58 -05:00
paraboloidLightShadowMap.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
paraboloidLightShadowMap.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
pssmLightShadowMap.cpp more gfx shadowvar cleanups 2018-03-13 21:25:45 -05:00
pssmLightShadowMap.h shadow caching 2015-10-13 18:12:19 -05:00
shadowCommon.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
shadowMapManager.cpp Fix assert on exit when Basic Lighting is removed 2018-01-24 16:30:34 -05:00
shadowMapManager.h shadow caching 2015-10-13 18:12:19 -05:00
shadowMapPass.cpp account for fov change (also, internal docs) 2016-11-29 15:57:41 -06:00
shadowMapPass.h account for fov change (also, internal docs) 2016-11-29 15:57:41 -06:00
shadowMatHook.cpp Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 2017-04-11 00:23:14 -05:00
shadowMatHook.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
singleLightShadowMap.cpp SceneCullingState with culling and camera frustum 2013-11-07 15:07:16 -05:00
singleLightShadowMap.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00