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cubeLightShadowMap.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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cubeLightShadowMap.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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dualParaboloidLightShadowMap.cpp
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Reduce innecesary changes on Render Target textures.
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2014-11-08 18:34:21 +01:00 |
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dualParaboloidLightShadowMap.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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lightShadowMap.cpp
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Add vector light support to forward materials.
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2019-07-22 00:16:58 -05:00 |
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lightShadowMap.h
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Add vector light support to forward materials.
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2019-07-22 00:16:58 -05:00 |
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paraboloidLightShadowMap.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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paraboloidLightShadowMap.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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pssmLightShadowMap.cpp
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more gfx shadowvar cleanups
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2018-03-13 21:25:45 -05:00 |
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pssmLightShadowMap.h
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shadow caching
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2015-10-13 18:12:19 -05:00 |
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shadowCommon.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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shadowMapManager.cpp
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Fix assert on exit when Basic Lighting is removed
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2018-01-24 16:30:34 -05:00 |
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shadowMapManager.h
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shadow caching
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2015-10-13 18:12:19 -05:00 |
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shadowMapPass.cpp
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account for fov change (also, internal docs)
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2016-11-29 15:57:41 -06:00 |
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shadowMapPass.h
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account for fov change (also, internal docs)
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2016-11-29 15:57:41 -06:00 |
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shadowMatHook.cpp
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Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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2017-04-11 00:23:14 -05:00 |
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shadowMatHook.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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singleLightShadowMap.cpp
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SceneCullingState with culling and camera frustum
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2013-11-07 15:07:16 -05:00 |
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singleLightShadowMap.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |