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void PlatformWindow::setVideoMode(const GFXVideoMode &mode)
{
_setVideoMode(mode);
getScreenResChangeSignal().trigger(this, true);
}
allowing the resize trigger to go off, as well as any other shared functionality we want to slim the per-implementation specs down to later down the line
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| .. | ||
| sdlCursorController.cpp | ||
| sdlCursorController.h | ||
| sdlSplashScreen.cpp | ||
| sdlWindow.cpp | ||
| sdlWindow.h | ||
| sdlWindowMgr.cpp | ||
| sdlWindowMgr.h | ||