Torque3D/Engine/source/windowManager/sdl
AzaezelX a8b6327091 conforms platformWindow<implementations> to use _setVideoMode internals so that those are called by
void PlatformWindow::setVideoMode(const GFXVideoMode &mode)
{
   _setVideoMode(mode);
 getScreenResChangeSignal().trigger(this, true);
}

allowing the resize trigger to go off, as well as any other shared functionality we want to slim the per-implementation specs down to later down the line
2019-11-06 22:24:12 -06:00
..
sdlCursorController.cpp Updates PlatformCursorController to use full set of SDL cursors. 2018-04-27 21:44:04 -04:00
sdlCursorController.h PlatformSDL implementation. 2015-01-19 01:17:37 +01:00
sdlSplashScreen.cpp Merge branch 'development' of github.com:GarageGames/Torque3D 2017-03-07 20:08:17 -05:00
sdlWindow.cpp conforms platformWindow<implementations> to use _setVideoMode internals so that those are called by 2019-11-06 22:24:12 -06:00
sdlWindow.h conforms platformWindow<implementations> to use _setVideoMode internals so that those are called by 2019-11-06 22:24:12 -06:00
sdlWindowMgr.cpp Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration 2019-10-20 02:47:15 -05:00
sdlWindowMgr.h Fills in monitor functions in PlatformWindowManagerSDL 2018-11-24 03:12:07 -05:00