Torque3D/Engine/source/lighting/common
Azaezel fbfd3ed8ed clang: constructor initialization order
while not a major issue per-se, the sheer number of times the engine has to jump back in memory and backfill data in a given class can add up. First run of... many.,
2016-10-14 18:16:55 -05:00
..
blobShadow.cpp
blobShadow.h
lightMapParams.cpp
lightMapParams.h
projectedShadow.cpp
projectedShadow.h
sceneLighting.cpp
sceneLighting.h
sceneLightingGlobals.h
scenePersist.cpp
scenePersist.h
shadowBase.h
shadowVolumeBSP.cpp
shadowVolumeBSP.h