Torque3D/Engine/source/gui/editor/guiPopupMenuCtrl.cpp
2025-01-23 22:13:48 +00:00

289 lines
8.1 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "gui/editor/guiPopupMenuCtrl.h"
#include "gfx/gfxDrawUtil.h"
#include "gfx/primBuilder.h"
#include "gui/core/guiCanvas.h"
GuiPopupMenuBackgroundCtrl::GuiPopupMenuBackgroundCtrl()
{
mMenuBarCtrl = nullptr;
}
void GuiPopupMenuBackgroundCtrl::onMouseDown(const GuiEvent &event)
{
}
void GuiPopupMenuBackgroundCtrl::onMouseUp(const GuiEvent &event)
{
clearPopups();
//Pass along the event just in case we clicked over a menu item. We don't want to eat the input for it.
if (mMenuBarCtrl)
mMenuBarCtrl->onMouseUp(event);
close();
}
void GuiPopupMenuBackgroundCtrl::onMouseMove(const GuiEvent &event)
{
//It's possible we're trying to pan through a menubar while a popup is displayed. Pass along our event to the menubar for good measure
if (mMenuBarCtrl)
mMenuBarCtrl->onMouseMove(event);
}
void GuiPopupMenuBackgroundCtrl::onMouseDragged(const GuiEvent &event)
{
}
void GuiPopupMenuBackgroundCtrl::close()
{
if(getRoot())
getRoot()->removeObject(this);
mMenuBarCtrl = nullptr;
}
S32 GuiPopupMenuBackgroundCtrl::findPopupMenu(PopupMenu* menu)
{
S32 menuId = -1;
for (U32 i = 0; i < mPopups.size(); i++)
{
if (mPopups[i]->getId() == menu->getId())
return i;
}
return menuId;
}
void GuiPopupMenuBackgroundCtrl::clearPopups()
{
for (U32 i = 0; i < mPopups.size(); i++)
{
mPopups[i]->mTextList->setSelectedCell(Point2I(-1, -1));
mPopups[i]->mTextList->mPopup->hidePopup();
}
}
GuiPopupMenuTextListCtrl::GuiPopupMenuTextListCtrl()
{
isSubMenu = false; // Added
mMenuBar = nullptr;
mPopup = nullptr;
mLastHighlightedMenuIdx = -1;
mBackground = NULL;
}
void GuiPopupMenuTextListCtrl::onRenderCell(Point2I offset, Point2I cell, bool selected, bool mouseOver)
{
//check if we're a real entry, or if it's a divider
if (mPopup->mMenuItems[cell.y].mIsSpacer)
{
S32 yp = offset.y + mCellSize.y / 2;
GFX->getDrawUtil()->drawLine(offset.x + 5, yp, offset.x + mCellSize.x - 5, yp, ColorI(128, 128, 128));
}
else
{
if (String::compare(mList[cell.y].text + 3, "-\t")) // Was: String::compare(mList[cell.y].text + 2, "-\t")) but has been changed to take into account the submenu flag
{
Parent::onRenderCell(offset, cell, selected, mouseOver);
}
else
{
S32 yp = offset.y + mCellSize.y / 2;
GFX->getDrawUtil()->drawLine(offset.x, yp, offset.x + mCellSize.x, yp, ColorI(128, 128, 128));
GFX->getDrawUtil()->drawLine(offset.x, yp + 1, offset.x + mCellSize.x, yp + 1, ColorI(255, 255, 255));
}
}
// now see if there's a bitmap...
U8 idx = mList[cell.y].text[0];
if (idx != 1)
{
// there's a bitmap...
U32 index = U32(idx - 2) * 4;
if (!mList[cell.y].active)
index += 3;
else if (selected)
index++;
else if (mouseOver)
index += 2;
if (mProfile->mBitmapArrayRects.size() > index)
{
RectI rect = mProfile->mBitmapArrayRects[index];
Point2I off = maxBitmapSize - rect.extent;
off /= 2;
Point2I bitPos = Point2I(offset.x + mCellSize.y / 2, offset.y + mCellSize.y / 2);
GFX->getDrawUtil()->clearBitmapModulation();
GFX->getDrawUtil()->drawBitmapSR(mProfile->getBitmap(), bitPos + off, rect);
}
}
// Check if this is a submenu
idx = mList[cell.y].text[1];
if (idx != 1)
{
// This is a submenu, so draw an arrow
S32 left = offset.x + mCellSize.x - 12;
S32 right = left + 8;
S32 top = mCellSize.y / 2 + offset.y - 4;
S32 bottom = top + 8;
S32 middle = top + 4;
//PrimBuild::begin(GFXTriangleList, 3);
ColorI color = ColorI::BLACK;
if (selected || mouseOver)
color = mProfile->mFontColorHL;
else
color = mProfile->mFontColor;
GFX->getDrawUtil()->drawLine(Point2I(left, top), Point2I(right, middle), color);
GFX->getDrawUtil()->drawLine(Point2I(right, middle), Point2I(left, bottom), color);
GFX->getDrawUtil()->drawLine(Point2I(left, bottom), Point2I(left, top), color);
/*PrimBuild::vertex2i(left, top);
PrimBuild::vertex2i(right, middle);
PrimBuild::vertex2i(left, bottom);
PrimBuild::end();*/
}
//check if we're checked
if (mPopup->mMenuItems[cell.y].mIsChecked)
{
GFX->getDrawUtil()->draw2DSquare(Point2F(offset.x + mCellSize.y / 2, offset.y + mCellSize.y / 2), 5);
}
}
bool GuiPopupMenuTextListCtrl::onKeyDown(const GuiEvent &event)
{
//if the control is a dead end, don't process the input:
if (!mVisible || !mActive || !mAwake)
return false;
//see if the key down is a <return> or not
if (event.modifier == 0)
{
if (event.keyCode == KEY_RETURN)
{
mBackground->close();
return true;
}
else if (event.keyCode == KEY_ESCAPE)
{
mSelectedCell.set(-1, -1);
mBackground->close();
return true;
}
}
//otherwise, pass the event to it's parent
return Parent::onKeyDown(event);
}
void GuiPopupMenuTextListCtrl::onMouseDown(const GuiEvent &event)
{
if(mLastHighlightedMenuIdx != -1)
{
//See if we're trying to click on a submenu
if(mList[mLastHighlightedMenuIdx].text[1] != 1)
{
//yep, so abort
return;
}
}
Parent::onMouseDown(event);
}
void GuiPopupMenuTextListCtrl::onMouseUp(const GuiEvent &event)
{
if (mLastHighlightedMenuIdx != -1)
{
//See if we're trying to click on a submenu
if (mList[mLastHighlightedMenuIdx].text[1] != 1)
{
//yep, so abort
return;
}
}
Parent::onMouseUp(event);
S32 selectionIndex = getSelectedCell().y;
if (selectionIndex != -1)
{
MenuItem *item = &mPopup->mMenuItems[selectionIndex];
if (item)
{
if (item->mEnabled)
{
Con::executef(mPopup, "onSelectItem", Con::getIntArg(getSelectedCell().y), item->mText.isNotEmpty() ? item->mText : String(""));
}
}
}
mSelectedCell.set(-1, -1);
mBackground->close();
}
void GuiPopupMenuTextListCtrl::onCellHighlighted(Point2I cell)
{
// If this text list control is part of a submenu, then don't worry about
// passing this along
if (!isSubMenu)
{
RectI globalbounds(getBounds());
Point2I globalpoint = localToGlobalCoord(globalbounds.point);
globalbounds.point = globalpoint;
}
S32 selectionIndex = cell.y;
if (selectionIndex != -1 && mLastHighlightedMenuIdx != selectionIndex)
{
mLastHighlightedMenuIdx = selectionIndex;
mPopup->hidePopupSubmenus();
}
if (selectionIndex != -1)
{
MenuItem *list = &mPopup->mMenuItems[selectionIndex];
if (list->mIsSubmenu && list->mSubMenu != nullptr)
{
list->mSubMenu->showPopup(getRoot(), getPosition().x + mCellSize.x, getPosition().y + (selectionIndex * mCellSize.y));
}
}
}