Torque3D/Engine/source/component/simComponent.h
2012-09-19 11:15:01 -04:00

257 lines
9.9 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _SIMCOMPONENT_H_
#define _SIMCOMPONENT_H_
#ifndef _TVECTOR_H_
#include "core/util/tVector.h"
#endif
#ifndef _STRINGTABLE_H_
#include "core/stringTable.h"
#endif
#ifndef _NETOBJECT_H_
#include "sim/netObject.h"
#endif
#ifndef _COMPONENTINTERFACE_H_
#include "component/componentInterface.h"
#endif
#ifndef _PLATFORM_THREADS_MUTEX_H_
#include "platform/threads/mutex.h"
#endif
#ifndef _STRINGFUNCTIONS_H_
#include "core/strings/stringFunctions.h"
#endif
// Forward refs
class Stream;
class ComponentInterface;
class ComponentInterfaceCache;
class SimComponent : public NetObject
{
typedef NetObject Parent;
private:
VectorPtr<SimComponent *> mComponentList; ///< The Component List
void *mMutex; ///< Component List Mutex
SimObjectPtr<SimComponent> mOwner; ///< The component which owns this one.
/// This is called internally to instruct the component to iterate over it's
// list of components and recursively call _registerInterfaces on their lists
// of components.
void _registerInterfaces( SimComponent *owner );
bool _registerComponents( SimComponent *owner );
void _unregisterComponents();
protected:
ComponentInterfaceCache mInterfaceCache; ///< Stores the interfaces exposed by this component.
bool mEnabled;
bool mTemplate;
// Non-const getOwner for derived classes
SimComponent *_getOwner() { return mOwner; }
/// Returns a const reference to private mComponentList
typedef VectorPtr<SimComponent *>::iterator SimComponentIterator;
VectorPtr<SimComponent *> &lockComponentList()
{
Mutex::lockMutex( mMutex );
return mComponentList;
};
void unlockComponentList()
{
Mutex::unlockMutex( mMutex );
}
/// onComponentRegister is called on each component by it's owner. If a component
/// has no owner, onComponentRegister will not be called on it. The purpose
/// of onComponentRegister is to allow a component to check for any external
/// interfaces, or other dependencies which it needs to function. If any component
/// in a component hierarchy returns false from it's onComponentRegister call
/// the entire hierarchy is invalid, and SimObject::onAdd will fail on the
/// top-level component. To put it another way, if a component contains other
/// components, it will be registered successfully with Sim iff each subcomponent
/// returns true from onComponentRegister. If a component does not contain
/// other components, it will not receive an onComponentRegister call.
///
/// Overloads of this method must pass the call along to their parent, as is
/// shown in the example below.
///
/// @code
/// bool FooComponent::onComponentRegister( SimComponent *owner )
/// {
/// if( !Parent::onComponentRegister( owner ) )
/// return false;
/// ...
/// }
/// @endcode
virtual bool onComponentRegister( SimComponent *owner )
{
mOwner = owner;
return true;
}
/// onUnregister is called when the owner is unregistering. Your object should
/// do cleanup here, as well as pass a call up the chain to the parent.
virtual void onComponentUnRegister()
{
mOwner = NULL;
}
/// registerInterfaces is called on each component as it's owner is registering
/// it's interfaces. This is called before onComponentRegister, and should be used to
/// register all interfaces exposed by your component, as well as all callbacks
/// needed by your component.
virtual void registerInterfaces( SimComponent *owner )
{
}
public:
DECLARE_CONOBJECT(SimComponent);
/// Constructor
/// Add this component
SimComponent();
/// Destructor
/// Remove this component and destroy child references
virtual ~SimComponent();
public:
virtual bool onAdd();
virtual void onRemove();
static void initPersistFields();
virtual bool processArguments(S32 argc, const char **argv);
bool isEnabled() const { return mEnabled; }
void setEnabled( bool value ) { mEnabled = value; }
/// Will return true if this object contains components.
bool hasComponents() const { return ( mComponentList.size() > 0 ); };
/// The component which owns this object
const SimComponent *getOwner() const { return mOwner; };
// Component Information
inline virtual StringTableEntry getComponentName() { return StringTable->insert( getClassName() ); };
/// Protected 'Component' Field setter that will add a component to the list.
static bool addComponentFromField(void* obj, const char* data);
/// Add Component to this one
virtual bool addComponent( SimComponent *component );
/// Remove Component from this one
virtual bool removeComponent( SimComponent *component );
/// Clear Child components of this one
virtual bool clearComponents() { mComponentList.clear(); return true; };
virtual bool onComponentAdd(SimComponent *target);
virtual void onComponentRemove(SimComponent *target);
S32 getComponentCount() { return mComponentList.size(); }
SimComponent *getComponent(S32 idx) { return mComponentList[idx]; }
SimComponentIterator find(SimComponentIterator first, SimComponentIterator last, SimComponent *value)
{
return ::find(first, last, value);
}
static bool setIsTemplate( void *object, const char *index, const char *data )
{ static_cast<SimComponent*>(object)->setIsTemplate( dAtob( data ) ); return false; };
virtual void setIsTemplate( const bool pTemplate ) { mTemplate = pTemplate; }
bool getIsTemplate() const { return mTemplate; }
virtual void write(Stream &stream, U32 tabStop, U32 flags = 0);
virtual bool writeField(StringTableEntry fieldname, const char* value);
/// getInterfaces allows the caller to enumerate the interfaces exposed by
/// this component. This method can be overwritten to expose interfaces
/// which are not cached on the object, before passing the call to the Parent.
/// This can be used delay interface creation until it is queried for, instead
/// of creating it on initialization, and caching it. Returns false if no results
/// were found
///
/// @param list The list that this method will append search results on to.
/// @param type An expression which the 'type' field on an added object must match to be included in results
/// @param name An expression which the 'name' field on an added object must match to be included in results
/// @param owner Limit results to components owned/not-owned by this SimComponent (see next param)
/// @param notOwner If set to true, this will enumerate only interfaces NOT owned by 'owner'
virtual bool getInterfaces( ComponentInterfaceList *list, const char *type = NULL, const char *name = NULL, const SimComponent *owner = NULL, bool notOwner = false ); // const omission intentional
/// These two methods allow for easy query of component interfaces if you know
/// exactly what you are looking for, and don't mind being passed back the first
/// matching result.
ComponentInterface *getInterface( const char *type = NULL, const char *name = NULL, const SimComponent *owner = NULL, bool notOwner = false );
template <class T>
T *getInterface( const char *type = NULL, const char *name = NULL, const SimComponent *owner = NULL, bool notOwner = false );
/// Add an interface to the cache. This function will return true if the interface
/// is added successfully. An interface will not be added successfully if an entry
/// in this components cache with the same values for 'type' and 'name' is present.
///
/// @param type Type of the interface being added. If NULL is passed, it will match any type string queried.
/// @param name Name of interface being added. If NULL is passed, it will match any name string queried.
/// @param interfaceOwner The component which owns the interface being cached
/// @param cinterface The ComponentInterface being cached
bool registerCachedInterface( const char *type, const char *name, SimComponent *interfaceOwner, ComponentInterface *cinterface );
};
//////////////////////////////////////////////////////////////////////////
template <class T>
T *SimComponent::getInterface( const char *type /* = NULL */, const char *name /* = NULL */,
const SimComponent *owner /* = NULL */, bool notOwner /* = false */ )
{
ComponentInterfaceList iLst;
if( getInterfaces( &iLst, type, name, owner, notOwner ) )
{
ComponentInterfaceListIterator itr = iLst.begin();
while( dynamic_cast<T *>( *itr ) == NULL )
itr++;
if( itr != iLst.end() )
return static_cast<T *>( *itr );
}
return NULL;
}
#endif // _SIMCOMPONENT_H_