Torque3D/Templates/BaseGame/game/tools/worldEditor
Areloch eb5af65daf Removes the folder insert for the scripted object creator grid, which was causing a UI screwup making the scripted objects overlap and jumble up.
Also reorgs the popup controls to match what's in the BaseGame template's setup, which should fix editor popups.
2018-02-12 00:02:20 -06:00
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gui basegame script update for snapwork 2017-03-05 23:07:02 -06:00
images Move the common shader and postFX stuff to core, and moved the debug visualizers to the world editor, where they're actually used. 2017-02-27 15:29:35 -06:00
scripts Removes the folder insert for the scripted object creator grid, which was causing a UI screwup making the scripted objects overlap and jumble up. 2018-02-12 00:02:20 -06:00
main.cs Adds some basic, common materials to the editor so some starting point is always on-hand, as well as hook the BlankRoom starting editor level up to use them. 2017-02-27 22:46:17 -06:00