Torque3D/Engine/source/T3D/vehicles
2020-10-02 14:44:43 -05:00
..
flyingVehicle.cpp code review: 2020-10-02 13:53:46 -05:00
flyingVehicle.h uninitialized variables-t3d 2020-05-11 15:30:21 -05:00
guiSpeedometer.cpp Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
hoverVehicle.cpp code review: 2020-10-02 13:53:46 -05:00
hoverVehicle.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
vehicle.cpp so ok, looks like there's *still* wonkiness with processtick runing through from vehicle to rigidshape. we'll have to review that at a later date. mean time, explicitly specifying shapebase so folks can proceede with thier project requests 2020-10-02 14:44:43 -05:00
vehicle.h code review: 2020-10-02 13:53:46 -05:00
vehicleBlocker.cpp Increased stability Torqu3D: unit-tests running without a crash. See the console.log after ran unitTest_runTests( "", true ). @signmotion 2014-05-25 16:50:19 +02:00
vehicleBlocker.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
wheeledVehicle.cpp code review: 2020-10-02 13:53:46 -05:00
wheeledVehicle.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00