mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 20:54:46 +00:00
The FMOD include files are now assumed to be located outside of the Torque 3D directory structure. See Tools/projectGenerator/modules/fmod.inc for the various methods to tell the Project Generator how to find FMOD. If FMOD is installed in its default location then nothing special is required.
267 lines
9.6 KiB
PHP
267 lines
9.6 KiB
PHP
<?php
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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// This class wraps up some project generator specific stuff for the Torque 3D project itself
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// simplifying the per project setup, while still allowing the engine to have modules plugged in
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class Torque3D
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{
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static $sharedConfig = true;
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static $projectName = "";
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static function includeDefaultLibs()
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{
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// Libs
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includeLib( 'mng' );
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includeLib( 'png' );
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includeLib( 'ungif' );
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includeLib( 'zlib' );
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includeLib( 'jpeg' );
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includeLib( 'tinyxml' );
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includeLib( 'opcode' );
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includeLib( 'squish' );
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includeLib( 'collada_dom' );
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includeLib( 'pcre' );
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includeLib( 'convexDecomp' );
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// Use FMOD on consoles
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if ( Generator::$platform != "360" && Generator::$platform != "ps3" )
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{
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includeLib( 'libvorbis' );
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includeLib( 'libogg' );
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includeLib( 'libtheora' );
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}
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}
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static function beginConfig( $platform, $projectName )
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{
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setPlatform( $platform );
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beginProject( $projectName, self::$sharedConfig );
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self::includeDefaultLibs();
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$ext = "DLL";
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if ( Generator::$platform == "mac" )
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$ext = "Bundle";
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//some platforms will not want a shared config
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if ( Generator::$platform == "360" || Generator::$platform == "ps3" )
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self::$sharedConfig = false;
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//begin either a shared lib config, or a static app config
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if ( self::$sharedConfig )
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beginSharedLibConfig( getGameProjectName().' '.$ext, '{C0FCDFF9-E125-412E-87BC-2D89DB971CAB}', 'game', getGameProjectName() );
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else
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beginAppConfig( getGameProjectName(), '{C0FCDFF9-E125-412E-87BC-2D89DB971CAB}', 'game', getGameProjectName() );
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/// Prefs
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addProjectDefine( 'TORQUE_SHADERGEN' );
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addProjectDefine( 'TORQUE_UNICODE' );
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if ( self::$sharedConfig )
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addProjectDefine( 'TORQUE_SHARED' );
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/// For OPCODE
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addProjectDefine( 'BAN_OPCODE_AUTOLINK' );
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addProjectDefine( 'ICE_NO_DLL' );
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addProjectDefine( 'TORQUE_OPCODE' );
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// For libTomCrypt
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addProjectDefine( 'LTC_NO_PROTOTYPES' );
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// Additional includes
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addIncludePath( "../../game/shaders" );
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addLibIncludePath( "lmng" );
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addLibIncludePath( "lpng" );
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addLibIncludePath( "ljpeg" );
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addLibIncludePath( "lungif" );
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addLibIncludePath( "zlib" );
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addLibIncludePath( "tinyxml" );
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addLibIncludePath( "opcode" );
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addLibIncludePath( "squish" );
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addLibIncludePath( 'convexDecomp' );
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if ( Generator::$platform != "360" && Generator::$platform != "ps3" )
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{
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addLibIncludePath( "libvorbis/include" );
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addLibIncludePath( "libogg/include" );
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addLibIncludePath( "libtheora/include" );
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}
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// Modules
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includeModule( 'core' );
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includeModule( 'dsound' );
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includeModule( 'fmod');
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includeModule( 'T3D' );
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includeModule( 'advancedLighting' );
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includeModule( 'basicLighting' );
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includeModule( 'collada' );
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if ( Generator::$platform != "360" && Generator::$platform != "ps3" )
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{
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includeModule( 'vorbis' );
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includeModule( 'theora' );
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}
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if(Generator::$platform == "mac" || Generator::$platform == "win32")
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includeModule( 'openal' );
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// Dependencies
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addProjectDependency( 'lmng' );
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addProjectDependency( 'lpng' );
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addProjectDependency( 'lungif' );
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addProjectDependency( 'ljpeg' );
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addProjectDependency( 'zlib' );
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addProjectDependency( 'tinyxml' );
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addProjectDependency( 'opcode' );
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addProjectDependency( 'squish' );
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addProjectDependency( 'collada_dom' );
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addProjectDependency( 'pcre' );
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addProjectDependency( 'convexDecomp' );
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if ( Generator::$platform != "360" && Generator::$platform != "ps3" )
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{
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addProjectDependency( 'libvorbis' );
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addProjectDependency( 'libogg' );
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addProjectDependency( 'libtheora' );
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}
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if ( Generator::$platform == "mac" )
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{
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addProjectDefine( '__MACOSX__' );
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addProjectDefine( 'LTM_DESC' );
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}
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if (Generator::$platform == "win32")
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{
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setProjectModuleDefinitionFile('../../' . getLibSrcDir() . 'Torque3D/msvc/torque3d.def');
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addProjectDefine( 'UNICODE' );
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addProjectDefine( 'INITGUID' );
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addProjectDefine( '_CRT_SECURE_NO_DEPRECATE' );
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addProjectLibInput('COMCTL32.LIB');
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addProjectLibInput('COMDLG32.LIB');
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addProjectLibInput('USER32.LIB');
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addProjectLibInput('ADVAPI32.LIB');
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addProjectLibInput('GDI32.LIB');
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addProjectLibInput('WINMM.LIB');
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addProjectLibInput('WSOCK32.LIB');
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addProjectLibInput('vfw32.lib');
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addProjectLibInput('Imm32.lib');
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addProjectLibInput('d3d9.lib');
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addProjectLibInput('d3dx9.lib');
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addProjectLibInput('DxErr.lib');
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addProjectLibInput('ole32.lib');
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addProjectLibInput('shell32.lib');
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addProjectLibInput('oleaut32.lib');
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addProjectLibInput('version.lib');
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}
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// Include project specific sources in the project/buildFiles/config/projectCode.conf
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$projectCode = realpath($argv[1])."/buildFiles/config/projectCode.conf";
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echo( "\n - Loading project code configuration from ".$projectCode."\n");
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include $projectCode;
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}
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static function endConfig()
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{
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//end shared/static config
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if ( self::$sharedConfig )
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endSharedLibConfig();
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else
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endAppConfig();
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//add the shared application only if this is a shared config
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if ( self::$sharedConfig )
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{
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/////// Application Config
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beginSharedAppConfig( getGameProjectName(), '{CDECDFF9-E125-523F-87BC-2D89DB971CAB}' );
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addProjectDefine( 'TORQUE_SHARED' );
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addEngineSrcDir( 'main' );
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if (Generator::$platform == "win32")
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{
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addProjectDefine( 'WIN32' );
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addProjectDependency( getGameProjectName() . ' DLL' );
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}
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if (Generator::$platform == "mac")
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{
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addProjectDefine( '__MACOSX__' );
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addProjectDependency( getGameProjectName() . ' Bundle' );
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addProjectDependency( getGameProjectName() . ' Plugin' );
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}
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endSharedAppConfig();
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}
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// Add solution references for Visual Studio projects
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if (Generator::$platform == "win32" || Generator::$platform == "360" || Generator::$platform == "ps3")
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{
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if ( !self::$sharedConfig )
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beginSolutionConfig( getGameProjectName(), '{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}' );
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addSolutionProjectRef( getGameProjectName() );
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if ( self::$sharedConfig )
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addSolutionProjectRef( getGameProjectName() . ' DLL' );
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addSolutionProjectRef( 'collada_dom' );
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addSolutionProjectRef( 'ljpeg' );
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addSolutionProjectRef( 'lmng' );
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addSolutionProjectRef( 'lpng' );
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addSolutionProjectRef( 'lungif' );
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addSolutionProjectRef( 'opcode' );
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addSolutionProjectRef( 'pcre' );
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addSolutionProjectRef( 'squish' );
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addSolutionProjectRef( 'tinyxml' );
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addSolutionProjectRef( 'zlib' );
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addSolutionProjectRef( 'convexDecomp' );
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if (Generator::$platform == "win32")
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{
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addSolutionProjectRef( 'libogg' );
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addSolutionProjectRef( 'libvorbis' );
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addSolutionProjectRef( 'libtheora' );
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}
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if ( !self::$sharedConfig )
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endSolutionConfig();
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}
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endProject(self::$sharedConfig);
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}
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}
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?>
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