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https://github.com/TorqueGameEngines/Torque3D.git
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49 lines
2.1 KiB
C#
49 lines
2.1 KiB
C#
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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// DefaultTrigger is used by the mission editor. This is also an example
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// of trigger methods and callbacks.
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function DefaultTrigger::onEnterTrigger(%this,%trigger,%obj)
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{
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// This method is called whenever an object enters the %trigger
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// area, the object is passed as %obj.
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}
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function DefaultTrigger::onLeaveTrigger(%this,%trigger,%obj)
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{
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// This method is called whenever an object leaves the %trigger
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// area, the object is passed as %obj.
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}
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function DefaultTrigger::onTickTrigger(%this,%trigger)
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{
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// This method is called every tickPerioMS, as long as any
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// objects intersect the trigger.
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// You can iterate through the objects in the list by using these
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// methods:
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// %trigger.getNumObjects();
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// %trigger.getObject(n);
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}
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