Torque3D/Templates/Full/game/scripts/client/game.cs
2012-09-19 11:54:25 -04:00

55 lines
2.2 KiB
C#

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
//----------------------------------------------------------------------------
// Game start / end events sent from the server
//----------------------------------------------------------------------------
function clientCmdGameStart(%seq)
{
PlayerListGui.zeroScores();
ControlsHelpDlg.toggle();
}
function clientCmdGameEnd(%seq)
{
// Stop local activity... the game will be destroyed on the server
sfxStopAll();
if ((!EditorIsActive() && !GuiEditorIsActive()))
{
// Copy the current scores from the player list into the
// end game gui (bit of a hack for now).
EndGameGuiList.clear();
for (%i = 0; %i < PlayerListGuiList.rowCount(); %i++)
{
%text = PlayerListGuiList.getRowText(%i);
%id = PlayerListGuiList.getRowId(%i);
EndGameGuiList.addRow(%id, %text);
}
EndGameGuiList.sortNumerical(1, false);
// Display the end-game screen
Canvas.setContent(EndGameGui);
}
}