mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-24 14:44:45 +00:00
45 lines
1.8 KiB
C#
45 lines
1.8 KiB
C#
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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function getLoadFilename(%filespec, %callback, %currentFile)
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{
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%dlg = new OpenFileDialog()
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{
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Filters = %filespec;
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DefaultFile = %currentFile;
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ChangePath = false;
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MustExist = true;
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MultipleFiles = false;
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};
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if ( filePath( %currentFile ) !$= "" )
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%dlg.DefaultPath = filePath(%currentFile);
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if ( %dlg.Execute() )
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{
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eval(%callback @ "(\"" @ %dlg.FileName @ "\");");
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$Tools::FileDialogs::LastFilePath = filePath( %dlg.FileName );
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}
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%dlg.delete();
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}
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