Torque3D/Templates/Empty/game/tools/gui/openFileDialog.ed.cs
2012-09-19 11:29:55 -04:00

45 lines
1.8 KiB
C#

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
function getLoadFilename(%filespec, %callback, %currentFile)
{
%dlg = new OpenFileDialog()
{
Filters = %filespec;
DefaultFile = %currentFile;
ChangePath = false;
MustExist = true;
MultipleFiles = false;
};
if ( filePath( %currentFile ) !$= "" )
%dlg.DefaultPath = filePath(%currentFile);
if ( %dlg.Execute() )
{
eval(%callback @ "(\"" @ %dlg.FileName @ "\");");
$Tools::FileDialogs::LastFilePath = filePath( %dlg.FileName );
}
%dlg.delete();
}