mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 20:54:46 +00:00
543 lines
14 KiB
C#
543 lines
14 KiB
C#
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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if ( isObject( moveMap ) )
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moveMap.delete();
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new ActionMap(moveMap);
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//------------------------------------------------------------------------------
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// Non-remapable binds
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//------------------------------------------------------------------------------
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function escapeFromGame()
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{
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if ( $Server::ServerType $= "SinglePlayer" )
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MessageBoxYesNo( "Exit", "Exit from this Mission?", "disconnect();", "");
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else
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MessageBoxYesNo( "Disconnect", "Disconnect from the server?", "disconnect();", "");
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}
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moveMap.bindCmd(keyboard, "escape", "", "handleEscape();");
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//------------------------------------------------------------------------------
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// Movement Keys
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//------------------------------------------------------------------------------
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$movementSpeed = 1; // m/s
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function setSpeed(%speed)
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{
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if(%speed)
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$movementSpeed = %speed;
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}
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function moveleft(%val)
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{
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$mvLeftAction = %val * $movementSpeed;
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}
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function moveright(%val)
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{
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$mvRightAction = %val * $movementSpeed;
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}
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function moveforward(%val)
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{
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$mvForwardAction = %val * $movementSpeed;
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}
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function movebackward(%val)
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{
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$mvBackwardAction = %val * $movementSpeed;
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}
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function moveup(%val)
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{
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%object = ServerConnection.getControlObject();
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if(%object.isInNamespaceHierarchy("Camera"))
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$mvUpAction = %val * $movementSpeed;
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}
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function movedown(%val)
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{
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%object = ServerConnection.getControlObject();
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if(%object.isInNamespaceHierarchy("Camera"))
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$mvDownAction = %val * $movementSpeed;
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}
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function turnLeft( %val )
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{
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$mvYawRightSpeed = %val ? $Pref::Input::KeyboardTurnSpeed : 0;
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}
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function turnRight( %val )
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{
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$mvYawLeftSpeed = %val ? $Pref::Input::KeyboardTurnSpeed : 0;
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}
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function panUp( %val )
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{
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$mvPitchDownSpeed = %val ? $Pref::Input::KeyboardTurnSpeed : 0;
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}
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function panDown( %val )
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{
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$mvPitchUpSpeed = %val ? $Pref::Input::KeyboardTurnSpeed : 0;
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}
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function getMouseAdjustAmount(%val)
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{
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// based on a default camera FOV of 90'
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return(%val * ($cameraFov / 90) * 0.01) * $pref::Input::LinkMouseSensitivity;
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}
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function getGamepadAdjustAmount(%val)
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{
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// based on a default camera FOV of 90'
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return(%val * ($cameraFov / 90) * 0.01) * 10.0;
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}
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function yaw(%val)
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{
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%yawAdj = getMouseAdjustAmount(%val);
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if(ServerConnection.isControlObjectRotDampedCamera())
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{
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// Clamp and scale
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%yawAdj = mClamp(%yawAdj, -m2Pi()+0.01, m2Pi()-0.01);
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%yawAdj *= 0.5;
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}
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$mvYaw += %yawAdj;
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}
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function pitch(%val)
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{
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%pitchAdj = getMouseAdjustAmount(%val);
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if(ServerConnection.isControlObjectRotDampedCamera())
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{
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// Clamp and scale
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%pitchAdj = mClamp(%pitchAdj, -m2Pi()+0.01, m2Pi()-0.01);
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%pitchAdj *= 0.5;
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}
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$mvPitch += %pitchAdj;
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}
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function jump(%val)
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{
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$mvTriggerCount2++;
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}
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function gamePadMoveX( %val )
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{
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$mvXAxis_L = %val;
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}
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function gamePadMoveY( %val )
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{
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$mvYAxis_L = %val;
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}
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function gamepadYaw(%val)
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{
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%yawAdj = getGamepadAdjustAmount(%val);
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if(ServerConnection.isControlObjectRotDampedCamera())
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{
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// Clamp and scale
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%yawAdj = mClamp(%yawAdj, -m2Pi()+0.01, m2Pi()-0.01);
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%yawAdj *= 0.5;
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}
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if(%yawAdj > 0)
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{
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$mvYawLeftSpeed = %yawAdj;
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$mvYawRightSpeed = 0;
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}
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else
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{
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$mvYawLeftSpeed = 0;
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$mvYawRightSpeed = -%yawAdj;
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}
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}
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function gamepadPitch(%val)
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{
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%pitchAdj = getGamepadAdjustAmount(%val);
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if(ServerConnection.isControlObjectRotDampedCamera())
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{
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// Clamp and scale
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%pitchAdj = mClamp(%pitchAdj, -m2Pi()+0.01, m2Pi()-0.01);
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%pitchAdj *= 0.5;
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}
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if(%pitchAdj > 0)
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{
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$mvPitchDownSpeed = %pitchAdj;
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$mvPitchUpSpeed = 0;
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}
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else
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{
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$mvPitchDownSpeed = 0;
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$mvPitchUpSpeed = -%pitchAdj;
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}
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}
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moveMap.bind( keyboard, a, moveleft );
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moveMap.bind( keyboard, d, moveright );
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moveMap.bind( keyboard, left, moveleft );
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moveMap.bind( keyboard, right, moveright );
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moveMap.bind( keyboard, w, moveforward );
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moveMap.bind( keyboard, s, movebackward );
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moveMap.bind( keyboard, up, moveforward );
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moveMap.bind( keyboard, down, movebackward );
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moveMap.bind( keyboard, e, moveup );
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moveMap.bind( keyboard, c, movedown );
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moveMap.bind( keyboard, space, jump );
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moveMap.bind( mouse, xaxis, yaw );
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moveMap.bind( mouse, yaxis, pitch );
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moveMap.bind( gamepad, thumbrx, "D", "-0.23 0.23", gamepadYaw );
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moveMap.bind( gamepad, thumbry, "D", "-0.23 0.23", gamepadPitch );
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moveMap.bind( gamepad, thumblx, "D", "-0.23 0.23", gamePadMoveX );
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moveMap.bind( gamepad, thumbly, "D", "-0.23 0.23", gamePadMoveY );
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moveMap.bind( gamepad, btn_a, jump );
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moveMap.bindCmd( gamepad, btn_back, "disconnect();", "" );
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moveMap.bindCmd(gamepad, dpadl, "toggleLightColorViz();", "");
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moveMap.bindCmd(gamepad, dpadu, "toggleDepthViz();", "");
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moveMap.bindCmd(gamepad, dpadd, "toggleNormalsViz();", "");
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moveMap.bindCmd(gamepad, dpadr, "toggleLightSpecularViz();", "");
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//------------------------------------------------------------------------------
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// Mouse Trigger
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//------------------------------------------------------------------------------
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function mouseFire(%val)
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{
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$mvTriggerCount0++;
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}
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function altTrigger(%val)
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{
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$mvTriggerCount1++;
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}
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moveMap.bind( mouse, button0, mouseFire );
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moveMap.bind( mouse, button1, altTrigger );
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//------------------------------------------------------------------------------
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// Gamepad Trigger
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//------------------------------------------------------------------------------
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function gamepadFire(%val)
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{
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if(%val > 0.1 && !$gamepadFireTriggered)
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{
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$gamepadFireTriggered = true;
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$mvTriggerCount0++;
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}
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else if(%val <= 0.1 && $gamepadFireTriggered)
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{
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$gamepadFireTriggered = false;
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$mvTriggerCount0++;
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}
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}
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function gamepadAltTrigger(%val)
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{
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if(%val > 0.1 && !$gamepadAltTriggerTriggered)
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{
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$gamepadAltTriggerTriggered = true;
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$mvTriggerCount1++;
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}
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else if(%val <= 0.1 && $gamepadAltTriggerTriggered)
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{
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$gamepadAltTriggerTriggered = false;
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$mvTriggerCount1++;
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}
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}
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moveMap.bind(gamepad, triggerr, gamepadFire);
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moveMap.bind(gamepad, triggerl, gamepadAltTrigger);
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//------------------------------------------------------------------------------
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// Zoom and FOV functions
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//------------------------------------------------------------------------------
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if($Player::CurrentFOV $= "")
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$Player::CurrentFOV = $pref::Player::DefaultFOV / 2;
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// toggleZoomFOV() works by dividing the CurrentFOV by 2. Each time that this
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// toggle is hit it simply divides the CurrentFOV by 2 once again. If the
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// FOV is reduced below a certain threshold then it resets to equal half of the
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// DefaultFOV value. This gives us 4 zoom levels to cycle through.
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function toggleZoomFOV()
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{
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$Player::CurrentFOV = $Player::CurrentFOV / 2;
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if($Player::CurrentFOV < 5)
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resetCurrentFOV();
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if(ServerConnection.zoomed)
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setFOV($Player::CurrentFOV);
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else
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{
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setFov(ServerConnection.getControlCameraDefaultFov());
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}
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}
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function resetCurrentFOV()
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{
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$Player::CurrentFOV = ServerConnection.getControlCameraDefaultFov() / 2;
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}
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function turnOffZoom()
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{
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ServerConnection.zoomed = false;
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setFov(ServerConnection.getControlCameraDefaultFov());
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// Rather than just disable the DOF effect, we want to set it to the level's
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// preset values.
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//DOFPostEffect.disable();
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ppOptionsUpdateDOFSettings();
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}
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function setZoomFOV(%val)
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{
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if(%val)
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toggleZoomFOV();
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}
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function toggleZoom(%val)
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{
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if (%val)
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{
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ServerConnection.zoomed = true;
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setFov($Player::CurrentFOV);
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DOFPostEffect.setAutoFocus( true );
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DOFPostEffect.setFocusParams( 0.5, 0.5, 50, 500, -5, 5 );
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DOFPostEffect.enable();
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}
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else
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{
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turnOffZoom();
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}
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}
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moveMap.bind(keyboard, f, setZoomFOV);
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moveMap.bind(keyboard, r, toggleZoom);
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moveMap.bind( gamepad, btn_b, toggleZoom );
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//------------------------------------------------------------------------------
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// Camera & View functions
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//------------------------------------------------------------------------------
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function toggleFreeLook( %val )
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{
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if ( %val )
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$mvFreeLook = true;
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else
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$mvFreeLook = false;
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}
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function toggleFirstPerson(%val)
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{
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if (%val)
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{
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ServerConnection.setFirstPerson(!ServerConnection.isFirstPerson());
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}
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}
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function toggleCamera(%val)
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{
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if (%val)
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commandToServer('ToggleCamera');
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}
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moveMap.bind( keyboard, z, toggleFreeLook );
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moveMap.bind(keyboard, tab, toggleFirstPerson );
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moveMap.bind(keyboard, "alt c", toggleCamera);
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moveMap.bind( gamepad, btn_back, toggleCamera );
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//------------------------------------------------------------------------------
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// Demo recording functions
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//------------------------------------------------------------------------------
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function startRecordingDemo( %val )
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{
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if ( %val )
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startDemoRecord();
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}
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function stopRecordingDemo( %val )
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{
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if ( %val )
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stopDemoRecord();
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}
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moveMap.bind( keyboard, F3, startRecordingDemo );
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moveMap.bind( keyboard, F4, stopRecordingDemo );
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//------------------------------------------------------------------------------
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// Helper Functions
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//------------------------------------------------------------------------------
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function dropCameraAtPlayer(%val)
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{
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if (%val)
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commandToServer('dropCameraAtPlayer');
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}
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function dropPlayerAtCamera(%val)
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{
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if (%val)
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commandToServer('DropPlayerAtCamera');
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}
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moveMap.bind(keyboard, "F8", dropCameraAtPlayer);
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moveMap.bind(keyboard, "F7", dropPlayerAtCamera);
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function bringUpOptions(%val)
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{
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if (%val)
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Canvas.pushDialog(OptionsDlg);
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}
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GlobalActionMap.bind(keyboard, "ctrl o", bringUpOptions);
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//------------------------------------------------------------------------------
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// Debugging Functions
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//------------------------------------------------------------------------------
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$MFDebugRenderMode = 0;
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function cycleDebugRenderMode(%val)
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{
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if (!%val)
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return;
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$MFDebugRenderMode++;
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if ($MFDebugRenderMode > 16)
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$MFDebugRenderMode = 0;
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if ($MFDebugRenderMode == 15)
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$MFDebugRenderMode = 16;
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setInteriorRenderMode($MFDebugRenderMode);
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if (isObject(ChatHud))
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{
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%message = "Setting Interior debug render mode to ";
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%debugMode = "Unknown";
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switch($MFDebugRenderMode)
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{
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case 0:
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%debugMode = "NormalRender";
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case 1:
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%debugMode = "NormalRenderLines";
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case 2:
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%debugMode = "ShowDetail";
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case 3:
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%debugMode = "ShowAmbiguous";
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case 4:
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%debugMode = "ShowOrphan";
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case 5:
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%debugMode = "ShowLightmaps";
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case 6:
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%debugMode = "ShowTexturesOnly";
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case 7:
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%debugMode = "ShowPortalZones";
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case 8:
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%debugMode = "ShowOutsideVisible";
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case 9:
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%debugMode = "ShowCollisionFans";
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case 10:
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%debugMode = "ShowStrips";
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case 11:
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%debugMode = "ShowNullSurfaces";
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case 12:
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%debugMode = "ShowLargeTextures";
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case 13:
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%debugMode = "ShowHullSurfaces";
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case 14:
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%debugMode = "ShowVehicleHullSurfaces";
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// Depreciated
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//case 15:
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// %debugMode = "ShowVertexColors";
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case 16:
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%debugMode = "ShowDetailLevel";
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}
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ChatHud.addLine(%message @ %debugMode);
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}
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}
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GlobalActionMap.bind(keyboard, "F9", cycleDebugRenderMode);
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//------------------------------------------------------------------------------
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//
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// Start profiler by pressing ctrl f3
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// ctrl f3 - starts profile that will dump to console and file
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//
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function doProfile(%val)
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{
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if (%val)
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{
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// key down -- start profile
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echo("Starting profile session...");
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profilerReset();
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profilerEnable(true);
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}
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else
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{
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// key up -- finish off profile
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echo("Ending profile session...");
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profilerDumpToFile("profilerDumpToFile" @ getSimTime() @ ".txt");
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profilerEnable(false);
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}
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}
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GlobalActionMap.bind(keyboard, "ctrl F3", doProfile);
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//------------------------------------------------------------------------------
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// Misc.
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//------------------------------------------------------------------------------
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GlobalActionMap.bind(keyboard, "tilde", toggleConsole);
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GlobalActionMap.bindCmd(keyboard, "alt k", "cls();","");
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GlobalActionMap.bindCmd(keyboard, "alt enter", "", "Canvas.attemptFullscreenToggle();");
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