Torque3D/Templates/Empty/game/levels/Empty Room.mis
2012-09-19 11:29:55 -04:00

83 lines
2.2 KiB
Text

//--- OBJECT WRITE BEGIN ---
new SimGroup(MissionGroup) {
canSaveDynamicFields = "1";
Enabled = "1";
new LevelInfo(theLevelInfo) {
visibleDistance = "1000";
fogColor = "0.6 0.6 0.7 1";
fogDensity = "0";
fogDensityOffset = "700";
fogAtmosphereHeight = "0";
canvasClearColor = "0 0 0 255";
canSaveDynamicFields = "1";
levelName = "Empty Room";
desc0 = "An empty room ready to be populated with Torque objects.";
Enabled = "1";
};
new SkyBox(theSky) {
canSaveDynamicFields = "1";
Position = "0 0 0";
rotation = "1 0 0 0";
scale = "1 1 1";
Material = "BlackSkyMat";
drawBottom = "0";
fogBandHeight = "0";
};
new Sun(theSun) {
canSaveDynamicFields = "1";
Position = "0 0 0";
rotation = "1 0 0 0";
scale = "1 1 1";
azimuth = "230.396";
elevation = "45";
color = "0.968628 0.901961 0.901961 1";
ambient = "0.078431 0.113725 0.156863 1";
castShadows = "1";
attenuationRatio = "0 1 1";
shadowType = "PSSM";
texSize = "1024";
overDarkFactor = "3000 2000 1000 250";
shadowDistance = "400";
shadowSoftness = "0.25";
numSplits = "4";
logWeight = "0.96";
fadeStartDistance = "325";
lastSplitTerrainOnly = "0";
};
new SimGroup(PlayerDropPoints) {
canSaveDynamicFields = "1";
Enabled = "1";
new SpawnSphere() {
canSaveDynamicFields = "1";
Position = "0 0 2";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "SpawnSphereMarker";
radius = "5";
spawnClass = "";
spawnDatablock = "";
autoSpawn = "0";
sphereWeight = "1";
indoorWeight = "1";
outdoorWeight = "1";
Enabled = "1";
homingCount = "0";
lockCount = "0";
};
};
new GroundPlane() {
canSaveDynamicFields = "1";
Position = "0 0 0";
rotation = "1 0 0 0";
scale = "1 1 1";
squareSize = "128";
scaleU = "12";
scaleV = "12";
Material = "BlankWhite";
Enabled = "1";
};
};
//--- OBJECT WRITE END ---