Torque3D/Engine/source/sfx/xaudio/sfxXAudioBuffer.h
2012-09-19 11:15:01 -04:00

83 lines
2.6 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _SFXXAUDIOBUFFER_H_
#define _SFXXAUDIOBUFFER_H_
#include <xaudio2.h>
#ifndef _SFXINTERNAL_H_
#include "sfx/sfxInternal.h"
#endif
#ifndef _TVECTOR_H_
#include "core/util/tVector.h"
#endif
/// Audio data buffer for the XAudio device layer.
class SFXXAudioBuffer : public SFXBuffer
{
public:
typedef SFXBuffer Parent;
friend class SFXXAudioDevice;
friend class SFXXAudioVoice;
protected:
struct Buffer
{
XAUDIO2_BUFFER mData;
SFXInternal::SFXStreamPacket* mPacket;
Buffer()
: mPacket( 0 )
{
dMemset( &mData, 0, sizeof( mData ) );
}
};
typedef Vector< Buffer > QueueType;
QueueType mBufferQueue;
/// If this is a streaming buffer, return the unique voice associated
/// with the buffer.
SFXXAudioVoice* _getUniqueVoice() { return ( SFXXAudioVoice* ) mUniqueVoice.getPointer(); }
///
SFXXAudioBuffer( const ThreadSafeRef< SFXStream >& stream, SFXDescription* description );
virtual ~SFXXAudioBuffer();
// SFXBuffer.
virtual void write( SFXInternal::SFXStreamPacket* const* packets, U32 num );
void _flush();
public:
///
static SFXXAudioBuffer* create( const ThreadSafeRef< SFXStream >& stream, SFXDescription* description );
};
#endif // _SFXXAUDIOBUFFER_H_