mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-22 05:34:46 +00:00
119 lines
3.5 KiB
C++
119 lines
3.5 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _SFXALBUFFER_H_
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#define _SFXALBUFFER_H_
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#ifndef _LOADOAL_H
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#include "sfx/openal/LoadOAL.h"
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#endif
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#ifndef _SFXINTERNAL_H_
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#include "sfx/sfxInternal.h"
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#endif
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#ifndef _TVECTOR_H_
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#include "core/util/tVector.h"
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#endif
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class SFXALVoice;
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class SFXALBuffer : public SFXBuffer
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{
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public:
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typedef SFXBuffer Parent;
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friend class SFXALDevice;
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friend class SFXALVoice;
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protected:
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/// AL buffer in case this is a static, non-streaming buffer.
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ALuint mALBuffer;
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/// Free buffers for use in queuing in case this is a streaming buffer.
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Vector< ALuint > mFreeBuffers;
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///
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SFXALBuffer( const OPENALFNTABLE &oalft,
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const ThreadSafeRef< SFXStream >& stream,
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SFXDescription* description,
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bool useHardware );
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///
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bool mIs3d;
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///
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bool mUseHardware;
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const OPENALFNTABLE &mOpenAL;
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///
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ALenum _getALFormat() const
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{
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return _sfxFormatToALFormat( getFormat() );
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}
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///
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static ALenum _sfxFormatToALFormat( const SFXFormat& format )
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{
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if( format.getChannels() == 2 )
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{
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const U32 bps = format.getBitsPerSample();
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if( bps == 16 )
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return AL_FORMAT_STEREO8;
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else if( bps == 32 )
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return AL_FORMAT_STEREO16;
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}
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else if( format.getChannels() == 1 )
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{
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const U32 bps = format.getBitsPerSample();
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if( bps == 8 )
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return AL_FORMAT_MONO8;
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else if( bps == 16 )
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return AL_FORMAT_MONO16;
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}
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return 0;
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}
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///
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SFXALVoice* _getUniqueVoice() const
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{
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return ( SFXALVoice* ) mUniqueVoice.getPointer();
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}
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// SFXBuffer.
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virtual void write( SFXInternal::SFXStreamPacket* const* packets, U32 num );
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void _flush();
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public:
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static SFXALBuffer* create( const OPENALFNTABLE &oalft,
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const ThreadSafeRef< SFXStream >& stream,
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SFXDescription* description,
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bool useHardware );
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virtual ~SFXALBuffer();
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};
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#endif // _SFXALBUFFER_H_
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