Torque3D/Engine/source/sfx/null/sfxNullVoice.h
2012-09-19 11:15:01 -04:00

86 lines
2.6 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _SFXNULLVOICE_H_
#define _SFXNULLVOICE_H_
#ifndef _SFXVOICE_H_
#include "sfx/sfxVoice.h"
#endif
#ifndef _TIMESOURCE_H_
#include "core/util/timeSource.h"
#endif
class SFXNullBuffer;
class SFXNullVoice : public SFXVoice
{
public:
typedef SFXVoice Parent;
friend class SFXNullDevice;
protected:
typedef GenericTimeSource< VirtualMSTimer > TimeSource;
SFXNullVoice( SFXNullBuffer* buffer );
/// The virtual play timer.
mutable TimeSource mPlayTimer;
///
bool mIsLooping;
// SFXVoice.
virtual SFXStatus _status() const;
virtual void _play();
virtual void _pause();
virtual void _stop();
virtual void _seek( U32 sample );
virtual U32 _tell() const;
///
U32 _getPlayTime() const
{
return mPlayTimer.getPosition();
}
public:
virtual ~SFXNullVoice();
/// SFXVoice
SFXStatus getStatus() const;
void setPosition( U32 sample );
void play( bool looping );
void setMinMaxDistance( F32 min, F32 max );
void setVelocity( const VectorF& velocity );
void setTransform( const MatrixF& transform );
void setVolume( F32 volume );
void setPitch( F32 pitch );
void setCone( F32 innerAngle, F32 outerAngle, F32 outerVolume );
};
#endif // _SFXNULLVOICE_H_