mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 12:44:46 +00:00
86 lines
2.6 KiB
C++
86 lines
2.6 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _SFXNULLVOICE_H_
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#define _SFXNULLVOICE_H_
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#ifndef _SFXVOICE_H_
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#include "sfx/sfxVoice.h"
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#endif
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#ifndef _TIMESOURCE_H_
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#include "core/util/timeSource.h"
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#endif
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class SFXNullBuffer;
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class SFXNullVoice : public SFXVoice
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{
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public:
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typedef SFXVoice Parent;
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friend class SFXNullDevice;
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protected:
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typedef GenericTimeSource< VirtualMSTimer > TimeSource;
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SFXNullVoice( SFXNullBuffer* buffer );
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/// The virtual play timer.
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mutable TimeSource mPlayTimer;
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///
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bool mIsLooping;
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// SFXVoice.
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virtual SFXStatus _status() const;
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virtual void _play();
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virtual void _pause();
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virtual void _stop();
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virtual void _seek( U32 sample );
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virtual U32 _tell() const;
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///
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U32 _getPlayTime() const
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{
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return mPlayTimer.getPosition();
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}
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public:
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virtual ~SFXNullVoice();
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/// SFXVoice
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SFXStatus getStatus() const;
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void setPosition( U32 sample );
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void play( bool looping );
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void setMinMaxDistance( F32 min, F32 max );
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void setVelocity( const VectorF& velocity );
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void setTransform( const MatrixF& transform );
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void setVolume( F32 volume );
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void setPitch( F32 pitch );
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void setCone( F32 innerAngle, F32 outerAngle, F32 outerVolume );
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};
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#endif // _SFXNULLVOICE_H_
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