mirror of
https://github.com/TorqueGameEngines/Torque3D.git
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81 lines
2.5 KiB
C++
81 lines
2.5 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _SFXWAVSTREAM_H_
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#define _SFXWAVSTREAM_H_
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#ifndef _SFXFILESTREAM_H_
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#include "sfx/sfxFileStream.h"
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#endif
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#include "core/util/safeDelete.h"
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/// An SFXFileStream that loads sample data from a WAV file.
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class SFXWavStream : public SFXFileStream,
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public IPositionable< U32 >
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{
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public:
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typedef SFXFileStream Parent;
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protected:
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/// The file position of the start of
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/// the PCM data for fast reset().
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U32 mDataStart;
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// SFXFileStream
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virtual bool _readHeader();
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virtual void _close();
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public:
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///
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static SFXWavStream* create( Stream *stream );
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///
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SFXWavStream();
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///
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SFXWavStream( const SFXWavStream& cloneFrom );
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/// Destructor.
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virtual ~SFXWavStream();
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// SFXStream
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virtual void reset();
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virtual U32 read( U8 *buffer, U32 length );
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virtual SFXStream* clone() const
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{
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SFXWavStream* stream = new SFXWavStream( *this );
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if( !stream->mStream )
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SAFE_DELETE( stream );
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return stream;
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}
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// IPositionable
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virtual U32 getPosition() const;
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virtual void setPosition( U32 offset );
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};
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#endif // _SFXWAVSTREAM_H_
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