Torque3D/Engine/source/sfx/fmod/sfxFMODEvent.h
2012-09-19 11:15:01 -04:00

136 lines
4 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _SFXFMODEVENT_H_
#define _SFXFMODEVENT_H_
#ifndef _SFXTRACK_H_
#include "sfx/sfxTrack.h"
#endif
#ifndef _CONSOLETYPES_H_
#include "console/consoleTypes.h"
#endif
#ifndef _MPOINT2_H_
#include "math/mPoint2.h"
#endif
#include "fmod_event.h"
class SFXFMODProject;
class SFXFMODEventGroup;
/// An event in an FMOD Designer project.
///
/// This class must not be manually instanced by the user. Instead, SFXFMODEvents
/// are automatically created when an SFXFMODProject is loaded.
///
/// Be aware that as all the playback happens internally within FMOD's event system,
/// this bypasses the SFX layer and will thus not work with features that rely the
/// structures there. Namely, sound occlusion (except for FMOD's own occlusion) will
/// not work with FMOD events.
///
/// The parameters of an FMOD event are automatically created and designed using the
/// information in the project.
///
class SFXFMODEvent : public SFXTrack
{
public:
typedef SFXTrack Parent;
friend class SFXFMODEventGroup;
friend class SFXFMODEventSource;
protected:
/// Name of the event in the Designer project.
String mName;
/// Event group that this event belongs to.
SFXFMODEventGroup* mGroup;
/// Next event in the group's event chain.
SFXFMODEvent* mSibling;
/// FMOD event handle when event is open. Client-side only.
FMOD_EVENT* mHandle;
///
Point2F mParameterRanges[ MaxNumParameters ];
///
F32 mParameterValues[ MaxNumParameters ];
/// Group ID for client net sync.
S32 mGroupId;
///
void _createParameters();
public:
///
SFXFMODEvent();
///
SFXFMODEvent( SFXFMODEventGroup* group, const String& name );
///
SFXFMODEvent( SFXFMODEventGroup* group, FMOD_EVENT* handle );
~SFXFMODEvent();
/// Create the event object on the FMOD device.
void acquire();
/// Release the event object on the FMOD device.
void release();
///
const String& getEventName() const { return mName; }
///
SFXFMODEventGroup* getEventGroup() const { return mGroup; }
///
String getQualifiedName() const;
///
bool isDataLoaded() const;
// SFXTrack.
virtual bool onAdd();
virtual void onRemove();
virtual bool preload( bool server, String& errorStr );
virtual void packData( BitStream* stream );
virtual void unpackData( BitStream* stream );
static void initPersistFields();
DECLARE_CONOBJECT( SFXFMODEvent );
DECLARE_CATEGORY( "SFX FMOD" );
DECLARE_DESCRIPTION( "An FMOD Designer event." );
};
#endif // !_SFXFMODEVENT_H_